dcs-retribution/ui/mainmenu.py
2018-10-12 21:32:43 +03:00

130 lines
4.4 KiB
Python

from game.game import *
from ui.basemenu import *
from ui.configurationmenu import *
from ui.overviewcanvas import *
from userdata import persistency
from .styles import STYLES
import tkinter as tk
from tkinter import ttk
class MainMenu(Menu):
basemenu = None # type: BaseMenu
def __init__(self, window: Window, parent, game: Game):
super(MainMenu, self).__init__(window, parent, game)
self.upd = OverviewCanvas(self.window.left_pane, self, game)
self.upd.update()
self.frame = self.window.right_pane
self.frame.columnconfigure(0, weight=1)
self.frame.rowconfigure(0, weight=1)
def display(self):
persistency.save_game(self.game)
self.window.clear_right_pane()
self.upd.update()
# Header :
header = Frame(self.frame, **STYLES["header"])
Button(header, text="Configuration", command=self.configuration_menu, **STYLES["btn-primary"]).grid(column=0, row=0, sticky=NW)
Label(header, text="Budget: {}m (+{}m)".format(self.game.budget, self.game.budget_reward_amount), **STYLES["strong"]).grid(column=1, row=0, sticky=NSEW, padx=50)
Button(header, text="Pass turn", command=self.pass_turn, **STYLES["btn-primary"]).grid(column=2, row=0, sticky=NE)
header.grid(column=0, columnspan=99, row=0, sticky=N+EW)
column = 0
row = 0
def label(text):
nonlocal row, body
frame = LabelFrame(body, **STYLES["label-frame"])
frame.grid(row=row, sticky=NSEW, columnspan=2)
Label(frame, text=text, **STYLES["widget"]).grid(row=row, sticky=NS)
row += 1
def event_button(event):
nonlocal row, body
frame = LabelFrame(body, **STYLES["label-frame"])
frame.grid(row=row, sticky=NSEW)
Message(frame, text="{}".format(
event
), aspect=1600, **STYLES["widget"]).grid(column=0, row=0, sticky=NSEW)
Button(body, text=">", command=self.start_event(event), **STYLES["btn-primary"]).grid(column=1, row=row, sticky=E)
row += 1
def departure_header(text, style="strong"):
nonlocal row, body
Label(body, text=text, **STYLES[style]).grid(column=0, columnspan=2, row=row, sticky=N+EW, pady=(0, 5))
row += 1
def destination_header(text):
nonlocal row, body
Label(body, text=text, **STYLES["substrong"]).grid(column=0, columnspan=2, row=row, sticky=N+EW)
row += 1
events = self.game.events
events.sort(key=lambda x: x.to_cp.name)
events.sort(key=lambda x: x.from_cp.name)
events.sort(key=lambda x: x.informational and 1 or (self.game.is_player_attack(x) and 2 or 0))
destination = None
departure = None
for event in events:
if event.informational:
new_departure = "Deliveries"
elif not self.game.is_player_attack(event):
new_departure = "Enemy attack"
else:
new_departure = event.from_cp.name
if new_departure != departure:
body = LabelFrame(self.frame, **STYLES["body"])
body.grid(column=column, row=1, sticky=N+EW)
row = 0
column += 1
departure = new_departure
departure_header(new_departure, style="strong" if self.game.is_player_attack(event) else "supstrong")
destination = None
if not event.informational:
new_destination = "At {}".format(event.to_cp.name)
if destination != new_destination:
destination_header(new_destination)
destination = new_destination
if event.informational:
label(str(event))
else:
event_button(event)
def pass_turn(self):
self.game.pass_turn(no_action=True)
self.display()
def configuration_menu(self):
ConfigurationMenu(self.window, self, self.game).display()
def start_event(self, event) -> typing.Callable:
return lambda: EventMenu(self.window, self, self.game, event).display()
def go_cp(self, cp: ControlPoint):
if not cp.captured:
return
if self.basemenu:
self.basemenu.dismiss()
self.basemenu = None
self.basemenu = BaseMenu(self.window, self, self.game, cp)
self.basemenu.display()