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https://github.com/dcs-retribution/dcs-retribution.git
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75 lines
2.8 KiB
Python
75 lines
2.8 KiB
Python
import math
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import random
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from dcs.task import *
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from dcs.vehicles import AirDefence
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from game import *
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from game.event import *
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from game.operation.frontlinepatrol import FrontlinePatrolOperation
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from userdata.debriefing import Debriefing
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class FrontlinePatrolEvent(Event):
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ESCORT_FACTOR = 0.5
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STRENGTH_INFLUENCE = 0.2
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SUCCESS_TARGETS_HIT_PERCENTAGE = 0.33
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cas = None # type: db.PlaneDict
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escort = None # type: db.PlaneDict
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@property
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def threat_description(self):
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return "{} aircraft + ? CAS".format(self.to_cp.base.scramble_count(self.game.settings.multiplier * self.ESCORT_FACTOR, CAP))
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def __str__(self):
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return "Frontline CAP from {} at {}".format(self.from_cp, self.to_cp)
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def is_successfull(self, debriefing: Debriefing):
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total_targets = sum(self.cas.values())
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destroyed_targets = 0
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for unit, count in debriefing.destroyed_units[self.defender_name].items():
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if unit in self.cas:
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destroyed_targets += count
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if self.from_cp.captured:
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return float(destroyed_targets) / total_targets >= self.SUCCESS_TARGETS_HIT_PERCENTAGE
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else:
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return float(destroyed_targets) / total_targets < self.SUCCESS_TARGETS_HIT_PERCENTAGE
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def commit(self, debriefing: Debriefing):
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super(FrontlinePatrolEvent, self).commit(debriefing)
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if self.from_cp.captured:
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if self.is_successfull(debriefing):
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self.to_cp.base.affect_strength(-self.STRENGTH_INFLUENCE)
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else:
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self.to_cp.base.affect_strength(+self.STRENGTH_INFLUENCE)
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else:
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if self.is_successfull(debriefing):
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self.from_cp.base.affect_strength(-self.STRENGTH_INFLUENCE)
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else:
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self.to_cp.base.affect_strength(-self.STRENGTH_INFLUENCE)
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def skip(self):
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pass
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def player_attacking(self, interceptors: db.PlaneDict, clients: db.PlaneDict):
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self.cas = self.to_cp.base.scramble_cas(self.game.settings.multiplier)
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self.escort = self.to_cp.base.scramble_sweep(self.game.settings.multiplier * self.ESCORT_FACTOR)
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op = FrontlinePatrolOperation(game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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attacker_clients=clients,
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defender_clients={},
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from_cp=self.from_cp,
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to_cp=self.to_cp)
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op.setup(cas=self.cas,
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escort=self.escort,
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interceptors=interceptors,
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armor_attackers=self.from_cp.base.assemble_attack(),
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armor_defenders=self.to_cp.base.assemble_attack())
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self.operation = op
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