2018-05-29 03:35:39 +03:00

41 lines
1.1 KiB
Python

import typing
import pdb
import dcs
from random import randint
import globals
from .conflictgen import *
from .naming import *
from dcs.mission import *
from dcs.vehicles import *
from dcs.unitgroup import *
from dcs.unittype import *
from dcs.mapping import *
from dcs.point import *
from dcs.task import *
DISTANCE_FACTOR = 4, 5
class AAConflictGenerator:
def __init__(self, mission: Mission, conflict: Conflict):
self.m = mission
self.conflict = conflict
def generate(self, units: typing.Dict[UnitType, int]):
for type, count in units.items():
for _ in range(count):
p = self.conflict.ground_defenders_location.random_point_within(
self.conflict.size * DISTANCE_FACTOR[1],
self.conflict.size * DISTANCE_FACTOR[0])
self.m.vehicle_group(
country=self.conflict.defenders_side,
name=namegen.next_ground_group_name(),
_type=type,
position=p,
group_size=1)