dcs-retribution/gen/sam/sam_group_generator.py
2019-10-08 21:42:48 +02:00

84 lines
3.2 KiB
Python

import math
import random
from dcs import unitgroup
from dcs.point import PointAction
from dcs.unit import Vehicle
from dcs.unittype import UnitType
from dcs.vehicles import AirDefence
from game import db
from gen.sam.sam_avenger import AvengerGenerator
from gen.sam.sam_chaparral import ChaparralGenerator
from gen.sam.sam_gepard import GepardGenerator
from gen.sam.sam_hawk import HawkGenerator
from gen.sam.sam_linebacker import LinebackerGenerator
from gen.sam.sam_patriot import PatriotGenerator
from gen.sam.sam_rapier import RapierGenerator
from gen.sam.sam_roland import RolandGenerator
from gen.sam.sam_sa10 import SA10Generator
from gen.sam.sam_sa11 import SA11Generator
from gen.sam.sam_sa13 import SA13Generator
from gen.sam.sam_sa15 import SA15Generator
from gen.sam.sam_sa19 import SA19Generator
from gen.sam.sam_sa2 import SA2Generator
from gen.sam.sam_sa3 import SA3Generator
from gen.sam.sam_sa6 import SA6Generator
from gen.sam.sam_sa8 import SA8Generator
from gen.sam.sam_sa9 import SA9Generator
from gen.sam.sam_vulcan import VulcanGenerator
from gen.sam.sam_zsu23 import ZSU23Generator
from gen.sam.sam_zu23 import ZU23Generator
from gen.sam.sam_zu23_ural import ZU23UralGenerator
def generate_anti_air_group(game, parent_cp, ground_object, faction:str):
"""
This generate a SAM group
:param parentCp: The parent control point
:param ground_object: The ground object which will own the sam group
:param country: Owner country
:return: Nothing, but put the group reference inside the ground object
"""
SAM_MAP = {
AirDefence.SAM_Hawk_PCP:HawkGenerator,
AirDefence.AAA_ZU_23_Closed:ZU23Generator,
AirDefence.AAA_ZU_23_Insurgent_on_Ural_375:ZU23UralGenerator,
AirDefence.SPAAA_ZSU_23_4_Shilka:ZSU23Generator,
AirDefence.AAA_Vulcan_M163: VulcanGenerator,
AirDefence.SAM_Linebacker_M6: LinebackerGenerator,
AirDefence.Rapier_FSA_Launcher: RapierGenerator,
AirDefence.SAM_Avenger_M1097: AvengerGenerator,
AirDefence.SPAAA_Gepard: GepardGenerator,
AirDefence.SAM_Roland_ADS: RolandGenerator,
AirDefence.SAM_Patriot_LN_M901: PatriotGenerator,
AirDefence.SAM_Patriot_EPP_III: PatriotGenerator,
AirDefence.SAM_Chaparral_M48: ChaparralGenerator,
AirDefence.SAM_SA_2_LN_SM_90: SA2Generator,
AirDefence.SAM_SA_3_S_125_LN_5P73: SA3Generator,
AirDefence.SAM_SA_6_Kub_LN_2P25: SA6Generator,
AirDefence.SAM_SA_8_Osa_9A33: SA8Generator,
AirDefence.SAM_SA_9_Strela_1_9P31: SA9Generator,
AirDefence.SAM_SA_10_S_300PS_LN_5P85C: SA10Generator,
AirDefence.SAM_SA_10_S_300PS_CP_54K6: SA10Generator,
AirDefence.SAM_SA_11_Buk_LN_9A310M1: SA11Generator,
AirDefence.SAM_SA_13_Strela_10M3_9A35M3: SA13Generator,
AirDefence.SAM_SA_15_Tor_9A331: SA15Generator,
AirDefence.SAM_SA_19_Tunguska_2S6: SA19Generator,
}
possible_sams = [u for u in db.FACTIONS[faction]["units"] if u in AirDefence.__dict__.values()]
if len(possible_sams) > 0:
sam = random.choice(possible_sams)
generator = SAM_MAP[sam](game, ground_object, 0)
generator.generate()
ground_object.groups = [generator.get_generated_group()]