dcs-retribution/game/campaignloader/campaignairwingconfig.py
Dan Albert 90ad1f4a61 Change squadrons to operate out of a single base.
https://github.com/dcs-liberation/dcs_liberation/issues/1145

Currently this is fixed at the start of the campaign. The squadron
locations are defined by the campaign file.

Follow up work:

* Track aircraft ownership per-squadron rather than per-airbase.
* UI for relocating squadrons.
* Ferry missions for squadrons that are relocating.
* Auto-relocation (probably only for retreat handling).

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1138
2021-08-14 21:46:27 -07:00

69 lines
2.2 KiB
Python

from __future__ import annotations
import logging
from collections import defaultdict
from dataclasses import dataclass
from typing import Any, TYPE_CHECKING, Union
from gen.flights.flight import FlightType
from game.theater.controlpoint import ControlPoint
if TYPE_CHECKING:
from game.theater import ConflictTheater
@dataclass(frozen=True)
class SquadronConfig:
primary: FlightType
secondary: list[FlightType]
aircraft: list[str]
@property
def auto_assignable(self) -> set[FlightType]:
return set(self.secondary) | {self.primary}
@classmethod
def from_data(cls, data: dict[str, Any]) -> SquadronConfig:
secondary_raw = data.get("secondary")
if secondary_raw is None:
secondary = []
elif isinstance(secondary_raw, str):
secondary = cls.expand_secondary_alias(secondary_raw)
else:
secondary = [FlightType(s) for s in secondary_raw]
return SquadronConfig(
FlightType(data["primary"]), secondary, data.get("aircraft", [])
)
@staticmethod
def expand_secondary_alias(alias: str) -> list[FlightType]:
if alias == "any":
return list(FlightType)
elif alias == "air-to-air":
return [t for t in FlightType if t.is_air_to_air]
elif alias == "air-to-ground":
return [t for t in FlightType if t.is_air_to_ground]
raise KeyError(f"Unknown secondary mission type: {alias}")
@dataclass(frozen=True)
class CampaignAirWingConfig:
by_location: dict[ControlPoint, list[SquadronConfig]]
@classmethod
def from_campaign_data(
cls, data: dict[Union[str, int], Any], theater: ConflictTheater
) -> CampaignAirWingConfig:
by_location: dict[ControlPoint, list[SquadronConfig]] = defaultdict(list)
for base_id, squadron_configs in data.items():
if isinstance(base_id, int):
base = theater.find_control_point_by_id(base_id)
else:
base = theater.control_point_named(base_id)
for squadron_data in squadron_configs:
by_location[base].append(SquadronConfig.from_data(squadron_data))
return CampaignAirWingConfig(by_location)