dcs-retribution/qt_ui/windows/QWaitingForMissionResultWindow.py
Dan Albert f6fad30852 Add unit name -> Liberation object map.
Generated units are added to this during mission generation so we can
map destroyed units back to the data that generated them. Currently only
implemented for aircraft as a proof of concept.
2020-11-21 21:01:46 -08:00

208 lines
7.6 KiB
Python

import json
import os
from PySide2 import QtCore
from PySide2.QtCore import QObject, Qt, Signal
from PySide2.QtGui import QIcon, QMovie, QPixmap
from PySide2.QtWidgets import (
QDialog,
QFileDialog,
QGridLayout,
QGroupBox,
QHBoxLayout,
QLabel,
QMessageBox,
QPushButton,
QTextBrowser,
)
from jinja2 import Environment, FileSystemLoader, select_autoescape
from game.debriefing import Debriefing, wait_for_debriefing
from game.game import Event, Game, logging
from game.persistency import base_path
from game.unitmap import UnitMap
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
class DebriefingFileWrittenSignal(QObject):
instance = None
debriefingReceived = Signal(Debriefing)
def __init__(self):
super(DebriefingFileWrittenSignal, self).__init__()
DebriefingFileWrittenSignal.instance = self
def sendDebriefing(self, debriefing: Debriefing):
self.debriefingReceived.emit(debriefing)
@staticmethod
def get_instance():
return DebriefingFileWrittenSignal.instance
DebriefingFileWrittenSignal()
class QWaitingForMissionResultWindow(QDialog):
def __init__(self, gameEvent: Event, game: Game, unit_map: UnitMap) -> None:
super(QWaitingForMissionResultWindow, self).__init__()
self.setModal(True)
self.gameEvent = gameEvent
self.game = game
self.unit_map = unit_map
self.setWindowTitle("Waiting for mission completion.")
self.setWindowIcon(QIcon("./resources/icon.png"))
self.setMinimumHeight(570)
self.initUi()
DebriefingFileWrittenSignal.get_instance().debriefingReceived.connect(self.updateLayout)
self.wait_thread = wait_for_debriefing(
lambda debriefing: self.on_debriefing_update(debriefing), self.game,
self.unit_map)
def initUi(self):
self.layout = QGridLayout()
header = QLabel(self)
header.setGeometry(0, 0, 655, 106)
pixmap = QPixmap("./resources/ui/conflict.png")
header.setPixmap(pixmap)
self.layout.addWidget(header, 0, 0)
self.gridLayout = QGridLayout()
jinja = Environment(
loader=FileSystemLoader("resources/ui/templates"),
autoescape=select_autoescape(
disabled_extensions=("",),
default_for_string=True,
default=True,
),
trim_blocks=True,
lstrip_blocks=True,
)
self.instructions_text = QTextBrowser()
self.instructions_text.setHtml(
jinja.get_template("mission_start_EN.j2").render())
self.instructions_text.setOpenExternalLinks(True)
self.gridLayout.addWidget(self.instructions_text, 1, 0)
progress = QLabel("")
progress.setAlignment(QtCore.Qt.AlignCenter)
progress_bar = QMovie("./resources/ui/loader.gif")
progress.setMovie(progress_bar)
self.actions = QGroupBox("Actions :")
self.actions_layout = QHBoxLayout()
self.actions.setLayout(self.actions_layout)
self.manually_submit = QPushButton("Manually Submit [Advanced users]")
self.manually_submit.clicked.connect(self.submit_manually)
self.actions_layout.addWidget(self.manually_submit)
self.cancel = QPushButton("Abort mission")
self.cancel.clicked.connect(self.close)
self.actions_layout.addWidget(self.cancel)
self.gridLayout.addWidget(self.actions, 2, 0)
self.actions2 = QGroupBox("Actions :")
self.actions2_layout = QHBoxLayout()
self.actions2.setLayout(self.actions2_layout)
self.manually_submit2 = QPushButton("Manually Submit [Advanced users]")
self.manually_submit2.clicked.connect(self.submit_manually)
self.actions2_layout.addWidget(self.manually_submit2)
self.cancel2 = QPushButton("Abort mission")
self.cancel2.clicked.connect(self.close)
self.actions2_layout.addWidget(self.cancel2)
self.proceed = QPushButton("Accept results")
self.proceed.setProperty("style", "btn-success")
self.proceed.clicked.connect(self.process_debriefing)
self.actions2_layout.addWidget(self.proceed)
progress_bar.start()
self.layout.addLayout(self.gridLayout, 1, 0)
self.setLayout(self.layout)
def updateLayout(self, debriefing: Debriefing) -> None:
updateBox = QGroupBox("Mission status")
updateLayout = QGridLayout()
updateBox.setLayout(updateLayout)
self.debriefing = debriefing
updateLayout.addWidget(QLabel("<b>Aircraft destroyed</b>"), 0, 0)
updateLayout.addWidget(QLabel(str(len(debriefing.air_losses.losses))), 0, 1)
updateLayout.addWidget(QLabel("<b>Ground units destroyed</b>"), 1, 0)
updateLayout.addWidget(QLabel(str(len(debriefing.dead_units))), 1, 1)
#updateLayout.addWidget(QLabel("<b>Weapons fired</b>"), 2, 0)
#updateLayout.addWidget(QLabel(str(len(debriefing.weapons_fired))), 2, 1)
updateLayout.addWidget(QLabel("<b>Base Capture Events</b>"), 2, 0)
updateLayout.addWidget(QLabel(str(len(debriefing.base_capture_events))), 2, 1)
# Clear previous content of the window
for i in reversed(range(self.gridLayout.count())):
try:
self.gridLayout.itemAt(i).widget().setParent(None)
except:
logging.exception("Failed to clear window")
# Set new window content
self.gridLayout.addWidget(updateBox, 0, 0)
if not debriefing.state_data.mission_ended:
self.gridLayout.addWidget(QLabel("<b>Mission is being played</b>"), 1, 0)
self.gridLayout.addWidget(self.actions, 2, 0)
else:
self.gridLayout.addWidget(QLabel("<b>Mission is over</b>"), 1, 0)
self.gridLayout.addWidget(self.actions2, 2, 0)
def on_debriefing_update(self, debriefing: Debriefing) -> None:
try:
logging.info("On Debriefing update")
logging.debug(debriefing)
DebriefingFileWrittenSignal.get_instance().sendDebriefing(debriefing)
except Exception:
logging.exception("Got an error while sending debriefing")
self.wait_thread = wait_for_debriefing(
lambda d: self.on_debriefing_update(d), self.game, self.unit_map)
def process_debriefing(self):
self.game.finish_event(event=self.gameEvent, debriefing=self.debriefing)
self.game.pass_turn()
GameUpdateSignal.get_instance().sendDebriefing(self.game, self.gameEvent, self.debriefing)
self.close()
def debriefing_directory_location(self) -> str:
return os.path.join(base_path(), "liberation_debriefings")
def closeEvent(self, evt):
super(QWaitingForMissionResultWindow, self).closeEvent(evt)
if self.wait_thread is not None:
self.wait_thread.stop()
def submit_manually(self):
file = QFileDialog.getOpenFileName(self, "Select game file to open", filter="json(*.json)", dir=".")
print(file)
try:
with open(file[0], "r") as json_file:
json_data = json.load(json_file)
json_data["mission_ended"] = True
debriefing = Debriefing(json_data, self.game, self.unit_map)
self.on_debriefing_update(debriefing)
except Exception as e:
logging.error(e)
msg = QMessageBox()
msg.setIcon(QMessageBox.Information)
msg.setText("Invalid file : " + file[0])
msg.setWindowTitle("Invalid file.")
msg.setStandardButtons(QMessageBox.Ok)
msg.setWindowFlags(Qt.WindowStaysOnTopHint)
msg.exec_()
return