mirror of
https://github.com/dcs-retribution/dcs-retribution.git
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This is an attempt to remove a lot of our supposedly unnecessary error handling. Every aircraft should have a price, a description, a name, etc; and none of those should require carrying around the faction's country as context. This moves all the data for aircraft into yaml files (only one converted here as an example). Most of the "extended unit info" isn't actually being read yet. To replace the renaming of units based on the county, we instead generate multiple types of each unit when necessary. The CF-18 is just as much a first-class type as the F/A-18 is. This doesn't work in its current state because it does break all the existing names for aircraft that are used in the faction and squadron files, and we no longer let those errors go as a warning. It will be an annoying one time switch, but it allows us to define the names that get used in these files instead of being sensitive to changes as they happen in pydcs, and allows faction designers to specifically choose, for example, the Su-22 instead of the Su-17. One thing not handled by this is aircraft task capability. This is because the lists in ai_flight_planner_db.py are a priority list, and to move it out to a yaml file we'd need to assign a weight to it that would be used to stack rank each aircraft. That's doable, but it makes it much more difficult to see the ordering of aircraft at a glance, and much more annoying to move aircraft around in the priority list. I don't think this is worth doing, and the priority lists will remain in their own separate lists. This includes the converted I used to convert all the old unit info and factions to the new format. This doesn't need to live long, but we may want to reuse it in the future so we want it in the version history.
229 lines
7.6 KiB
Python
229 lines
7.6 KiB
Python
import logging
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from dataclasses import dataclass, field
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from datetime import timedelta
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from typing import List, Type, Tuple, Optional
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from dcs.mission import Mission, StartType
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from dcs.planes import IL_78M, KC130, KC135MPRS, KC_135
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from dcs.unittype import UnitType
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from dcs.task import (
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AWACS,
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ActivateBeaconCommand,
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MainTask,
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Refueling,
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SetImmortalCommand,
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SetInvisibleCommand,
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)
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from game import db
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from .flights.ai_flight_planner_db import AEWC_CAPABLE
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from .naming import namegen
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from .callsigns import callsign_for_support_unit
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from .conflictgen import Conflict
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from .radios import RadioFrequency, RadioRegistry
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from .tacan import TacanBand, TacanChannel, TacanRegistry
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TANKER_DISTANCE = 15000
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TANKER_ALT = 4572
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TANKER_HEADING_OFFSET = 45
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AWACS_DISTANCE = 150000
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AWACS_ALT = 13000
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@dataclass
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class AwacsInfo:
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"""AWACS information for the kneeboard."""
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group_name: str
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callsign: str
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freq: RadioFrequency
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depature_location: Optional[str]
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start_time: Optional[timedelta]
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end_time: Optional[timedelta]
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blue: bool
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@dataclass
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class TankerInfo:
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"""Tanker information for the kneeboard."""
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group_name: str
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callsign: str
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variant: str
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freq: RadioFrequency
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tacan: TacanChannel
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start_time: Optional[timedelta]
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end_time: Optional[timedelta]
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blue: bool
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@dataclass
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class AirSupport:
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awacs: List[AwacsInfo] = field(default_factory=list)
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tankers: List[TankerInfo] = field(default_factory=list)
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class AirSupportConflictGenerator:
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def __init__(
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self,
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mission: Mission,
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conflict: Conflict,
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game,
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radio_registry: RadioRegistry,
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tacan_registry: TacanRegistry,
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) -> None:
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self.mission = mission
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self.conflict = conflict
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self.game = game
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self.air_support = AirSupport()
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self.radio_registry = radio_registry
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self.tacan_registry = tacan_registry
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@classmethod
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def support_tasks(cls) -> List[Type[MainTask]]:
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return [Refueling, AWACS]
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@staticmethod
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def _get_tanker_params(unit_type: Type[UnitType]) -> Tuple[int, int]:
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if unit_type is KC130:
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return (TANKER_ALT - 500, 596)
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elif unit_type is KC_135:
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return (TANKER_ALT, 770)
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elif unit_type is KC135MPRS:
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return (TANKER_ALT + 500, 596)
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return (TANKER_ALT, 574)
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def generate(self):
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player_cp = (
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self.conflict.blue_cp
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if self.conflict.blue_cp.captured
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else self.conflict.red_cp
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)
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if not self.game.settings.disable_legacy_tanker:
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fallback_tanker_number = 0
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for i, tanker_unit_type in enumerate(
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self.game.faction_for(player=True).tankers
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):
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# TODO: Make loiter altitude a property of the unit type.
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alt, airspeed = self._get_tanker_params(tanker_unit_type.dcs_unit_type)
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variant = db.unit_type_name(tanker_unit_type)
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freq = self.radio_registry.alloc_uhf()
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tacan = self.tacan_registry.alloc_for_band(TacanBand.Y)
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tanker_heading = (
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self.conflict.red_cp.position.heading_between_point(
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self.conflict.blue_cp.position
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)
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+ TANKER_HEADING_OFFSET * i
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)
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tanker_position = player_cp.position.point_from_heading(
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tanker_heading, TANKER_DISTANCE
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)
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tanker_group = self.mission.refuel_flight(
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country=self.mission.country(self.game.player_country),
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name=namegen.next_tanker_name(
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self.mission.country(self.game.player_country), tanker_unit_type
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),
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airport=None,
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plane_type=tanker_unit_type,
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position=tanker_position,
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altitude=alt,
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race_distance=58000,
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frequency=freq.mhz,
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start_type=StartType.Warm,
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speed=airspeed,
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tacanchannel=str(tacan),
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)
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tanker_group.set_frequency(freq.mhz)
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callsign = callsign_for_support_unit(tanker_group)
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tacan_callsign = {
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"Texaco": "TEX",
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"Arco": "ARC",
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"Shell": "SHL",
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}.get(callsign)
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if tacan_callsign is None:
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# The dict above is all the callsigns currently in the game, but
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# non-Western countries don't use the callsigns and instead just
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# use numbers. It's possible that none of those nations have
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# TACAN compatible refueling aircraft, but fallback just in
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# case.
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tacan_callsign = f"TK{fallback_tanker_number}"
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fallback_tanker_number += 1
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if tanker_unit_type != IL_78M:
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# Override PyDCS tacan channel.
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tanker_group.points[0].tasks.pop()
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tanker_group.points[0].tasks.append(
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ActivateBeaconCommand(
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tacan.number,
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tacan.band.value,
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tacan_callsign,
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True,
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tanker_group.units[0].id,
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True,
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)
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)
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tanker_group.points[0].tasks.append(SetInvisibleCommand(True))
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tanker_group.points[0].tasks.append(SetImmortalCommand(True))
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self.air_support.tankers.append(
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TankerInfo(
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str(tanker_group.name),
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callsign,
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variant,
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freq,
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tacan,
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blue=True,
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)
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)
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if not self.game.settings.disable_legacy_aewc:
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possible_awacs = [
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a
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for a in self.game.faction_for(player=True).aircrafts
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if a in AEWC_CAPABLE
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]
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if not possible_awacs:
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logging.warning("No AWACS for faction")
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return
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awacs_unit = possible_awacs[0]
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freq = self.radio_registry.alloc_uhf()
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awacs_flight = self.mission.awacs_flight(
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country=self.mission.country(self.game.player_country),
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name=namegen.next_awacs_name(
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self.mission.country(self.game.player_country)
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),
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plane_type=awacs_unit,
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altitude=AWACS_ALT,
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airport=None,
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position=self.conflict.position.random_point_within(
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AWACS_DISTANCE, AWACS_DISTANCE
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),
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frequency=freq.mhz,
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start_type=StartType.Warm,
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)
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awacs_flight.set_frequency(freq.mhz)
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awacs_flight.points[0].tasks.append(SetInvisibleCommand(True))
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awacs_flight.points[0].tasks.append(SetImmortalCommand(True))
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self.air_support.awacs.append(
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AwacsInfo(
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group_name=str(awacs_flight.name),
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callsign=callsign_for_support_unit(awacs_flight),
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freq=freq,
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depature_location=None,
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start_time=None,
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end_time=None,
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blue=True,
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)
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)
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