57 lines
2.0 KiB
Python

from PySide2.QtCore import Qt
from PySide2.QtWidgets import QVBoxLayout, QGridLayout, QGroupBox, QFrame, QWidget, QScrollArea
from game import Game
from game.event import UnitsDeliveryEvent
from qt_ui.windows.basemenu.QRecruitBehaviour import QRecruitBehaviour
from theater import ControlPoint, PinpointStrike, db
class QArmorRecruitmentMenu(QFrame, QRecruitBehaviour):
def __init__(self, cp:ControlPoint, game:Game):
QFrame.__init__(self)
self.cp = cp
self.game = game
self.bought_amount_labels = {}
self.existing_units_labels = {}
for event in self.game.events:
if event.__class__ == UnitsDeliveryEvent and event.from_cp == self.cp:
self.deliveryEvent = event
if not self.deliveryEvent:
self.deliveryEvent = self.game.units_delivery_event(self.cp)
self.init_ui()
def init_ui(self):
main_layout = QVBoxLayout()
units = {
PinpointStrike: db.find_unittype(PinpointStrike, self.game.player_name),
}
scroll_content = QWidget()
task_box_layout = QGridLayout()
scroll_content.setLayout(task_box_layout)
row = 0
for task_type in units.keys():
units_column = list(set(units[task_type]))
if len(units_column) == 0: continue
units_column.sort(key=lambda x: db.PRICES[x])
for unit_type in units_column:
row = self.add_purchase_row(unit_type, task_box_layout, row)
stretch = QVBoxLayout()
stretch.addStretch()
task_box_layout.addLayout(stretch, row, 0)
scroll_content.setLayout(task_box_layout)
scroll = QScrollArea()
scroll.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
scroll.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOn)
scroll.setWidgetResizable(True)
scroll.setWidget(scroll_content)
main_layout.addWidget(scroll)
self.setLayout(main_layout)