Dan Albert ae68a35a1a Remove save compat since it's breaking anyway.
Removal of old paths/names for things that no longer exist.
2020-11-20 17:06:01 -08:00

91 lines
3.3 KiB
Python

from PySide2.QtCore import Qt
from PySide2.QtGui import QCloseEvent, QPixmap
from PySide2.QtWidgets import QDialog, QGridLayout, QHBoxLayout, QLabel, QWidget
from game.theater import ControlPoint, ControlPointType
from qt_ui.models import GameModel
from qt_ui.uiconstants import EVENT_ICONS
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from qt_ui.windows.basemenu.QBaseMenuTabs import QBaseMenuTabs
from qt_ui.windows.basemenu.QRecruitBehaviour import QRecruitBehaviour
class QBaseMenu2(QDialog):
def __init__(self, parent, cp: ControlPoint, game_model: GameModel):
super(QBaseMenu2, self).__init__(parent)
# Attrs
self.cp = cp
self.game_model = game_model
self.objectName = "menuDialogue"
# Widgets
self.qbase_menu_tab = QBaseMenuTabs(cp, self.game_model)
try:
game = self.game_model.game
self.airport = game.theater.terrain.airport_by_id(self.cp.id)
except:
self.airport = None
if self.cp.captured:
self.deliveryEvent = None
self.setWindowIcon(EVENT_ICONS["capture"])
self.setWindowFlags(Qt.WindowStaysOnTopHint)
self.setMinimumSize(300, 200)
self.setMinimumWidth(800)
self.setMaximumWidth(800)
self.setModal(True)
self.initUi()
def initUi(self):
self.setWindowTitle(self.cp.name)
self.topLayoutWidget = QWidget()
self.topLayout = QHBoxLayout()
self.topLayoutWidget = QWidget()
self.topLayout = QHBoxLayout()
header = QLabel(self)
header.setGeometry(0, 0, 655, 106)
pixmap = QPixmap(self.get_base_image())
header.setPixmap(pixmap)
title = QLabel("<b>" + self.cp.name + "</b>")
title.setAlignment(Qt.AlignLeft | Qt.AlignTop)
title.setProperty("style", "base-title")
unitsPower = QLabel("{} / {} / Runway : {}".format(self.cp.base.total_planes, self.cp.base.total_armor,
"Available" if self.cp.has_runway() else "Unavailable"))
self.topLayout.addWidget(title)
self.topLayout.addWidget(unitsPower)
self.topLayout.setAlignment(Qt.AlignTop)
self.topLayoutWidget.setProperty("style", "baseMenuHeader")
self.topLayoutWidget.setLayout(self.topLayout)
self.mainLayout = QGridLayout()
self.mainLayout.addWidget(header, 0, 0)
self.mainLayout.addWidget(self.topLayoutWidget, 1, 0)
self.mainLayout.addWidget(self.qbase_menu_tab, 2, 0)
totalBudget = QLabel(
QRecruitBehaviour.BUDGET_FORMAT.format(self.game_model.game.budget)
)
totalBudget.setObjectName("budgetField")
totalBudget.setAlignment(Qt.AlignRight | Qt.AlignBottom)
totalBudget.setProperty("style", "budget-label")
self.mainLayout.addWidget(totalBudget)
self.setLayout(self.mainLayout)
def closeEvent(self, closeEvent:QCloseEvent):
GameUpdateSignal.get_instance().updateGame(self.game_model.game)
def get_base_image(self):
if self.cp.cptype == ControlPointType.AIRCRAFT_CARRIER_GROUP:
return "./resources/ui/carrier.png"
elif self.cp.cptype == ControlPointType.LHA_GROUP:
return "./resources/ui/lha.png"
else:
return "./resources/ui/airbase.png"