dcs-retribution/plugin/luaplugin.py
Dan Albert c06a855113 Fix mypy regressions.
Mostly in the plugin system, which needed a handful of asserts that
shouldn't be necessary, but fixing them requires a refactor.
2020-10-24 01:10:11 -07:00

208 lines
8.9 KiB
Python

import json
from pathlib import Path
from typing import List, Optional
from PySide2.QtCore import Qt
from PySide2.QtWidgets import QCheckBox, QGridLayout, QGroupBox, QLabel
class LuaPluginWorkOrder:
def __init__(self, parent, filename: str, mnemonic: str,
disable: bool) -> None:
self.filename = filename
self.mnemonic = mnemonic
self.disable = disable
self.parent = parent
def work(self, operation):
if self.disable:
operation.bypass_plugin_script(self.mnemonic)
else:
operation.inject_plugin_script(self.parent.mnemonic, self.filename,
self.mnemonic)
class LuaPluginSpecificOption:
def __init__(self, parent, mnemonic: str, nameInUI: str,
defaultValue: bool) -> None:
self.mnemonic = mnemonic
self.nameInUI = nameInUI
self.defaultValue = defaultValue
self.parent = parent
class LuaPlugin:
NAME_IN_SETTINGS_BASE:str = "plugins."
def __init__(self, jsonFilename: str) -> None:
self.mnemonic: Optional[str] = None
self.skipUI: bool = False
self.nameInUI: Optional[str] = None
self.nameInSettings: Optional[str] = None
self.defaultValue: bool = False
self.specificOptions: List[LuaPluginSpecificOption] = []
self.scriptsWorkOrders: List[LuaPluginWorkOrder] = []
self.configurationWorkOrders: List[LuaPluginWorkOrder] = []
self.initFromJson(jsonFilename)
self.enabled = self.defaultValue
self.settings = None
def initFromJson(self, jsonFilename:str):
jsonFile:Path = Path(jsonFilename)
if jsonFile.exists():
jsonData = json.loads(jsonFile.read_text())
self.mnemonic = jsonData.get("mnemonic")
self.skipUI = jsonData.get("skipUI", False)
self.nameInUI = jsonData.get("nameInUI")
assert self.mnemonic is not None
self.nameInSettings = LuaPlugin.NAME_IN_SETTINGS_BASE + self.mnemonic
self.defaultValue = jsonData.get("defaultValue", False)
self.specificOptions = []
for jsonSpecificOption in jsonData.get("specificOptions"):
mnemonic = jsonSpecificOption.get("mnemonic")
nameInUI = jsonSpecificOption.get("nameInUI", mnemonic)
defaultValue = jsonSpecificOption.get("defaultValue")
self.specificOptions.append(LuaPluginSpecificOption(self, mnemonic, nameInUI, defaultValue))
self.scriptsWorkOrders = []
for jsonWorkOrder in jsonData.get("scriptsWorkOrders"):
file = jsonWorkOrder.get("file")
mnemonic = jsonWorkOrder.get("mnemonic")
disable = jsonWorkOrder.get("disable", False)
self.scriptsWorkOrders.append(LuaPluginWorkOrder(self, file, mnemonic, disable))
self.configurationWorkOrders = []
for jsonWorkOrder in jsonData.get("configurationWorkOrders"):
file = jsonWorkOrder.get("file")
mnemonic = jsonWorkOrder.get("mnemonic")
disable = jsonWorkOrder.get("disable", False)
self.configurationWorkOrders.append(LuaPluginWorkOrder(self, file, mnemonic, disable))
def setupUI(self, settingsWindow, row:int):
# set the game settings
self.setSettings(settingsWindow.game.settings)
if not self.skipUI:
assert self.nameInSettings is not None
assert self.settings is not None
# create the plugin choice checkbox interface
self.uiWidget: QCheckBox = QCheckBox()
self.uiWidget.setChecked(self.isEnabled())
self.uiWidget.toggled.connect(lambda: self.applySetting(settingsWindow))
settingsWindow.pluginsGroupLayout.addWidget(QLabel(self.nameInUI), row, 0)
settingsWindow.pluginsGroupLayout.addWidget(self.uiWidget, row, 1, Qt.AlignRight)
# if needed, create the plugin options special page
if settingsWindow.pluginsOptionsPageLayout and self.specificOptions != None:
self.optionsGroup: QGroupBox = QGroupBox(self.nameInUI)
optionsGroupLayout = QGridLayout();
optionsGroupLayout.setAlignment(Qt.AlignTop)
self.optionsGroup.setLayout(optionsGroupLayout)
settingsWindow.pluginsOptionsPageLayout.addWidget(self.optionsGroup)
# browse each option in the specific options list
row = 0
for specificOption in self.specificOptions:
assert specificOption.mnemonic is not None
nameInSettings = self.nameInSettings + "." + specificOption.mnemonic
if not nameInSettings in self.settings.plugins:
self.settings.plugins[nameInSettings] = specificOption.defaultValue
specificOption.uiWidget = QCheckBox()
specificOption.uiWidget.setChecked(self.settings.plugins[nameInSettings])
#specificOption.uiWidget.setEnabled(False)
specificOption.uiWidget.toggled.connect(lambda: self.applySetting(settingsWindow))
optionsGroupLayout.addWidget(QLabel(specificOption.nameInUI), row, 0)
optionsGroupLayout.addWidget(specificOption.uiWidget, row, 1, Qt.AlignRight)
row += 1
# disable or enable the UI in the plugins special page
self.enableOptionsGroup()
def enableOptionsGroup(self):
if self.optionsGroup:
self.optionsGroup.setEnabled(self.isEnabled())
def setSettings(self, settings):
self.settings = settings
# ensure the setting exist
if not self.nameInSettings in self.settings.plugins:
self.settings.plugins[self.nameInSettings] = self.defaultValue
# do the same for each option in the specific options list
for specificOption in self.specificOptions:
nameInSettings = self.nameInSettings + "." + specificOption.mnemonic
if not nameInSettings in self.settings.plugins:
self.settings.plugins[nameInSettings] = specificOption.defaultValue
def applySetting(self, settingsWindow):
# apply the main setting
self.settings.plugins[self.nameInSettings] = self.uiWidget.isChecked()
self.enabled = self.settings.plugins[self.nameInSettings]
# do the same for each option in the specific options list
for specificOption in self.specificOptions:
nameInSettings = self.nameInSettings + "." + specificOption.mnemonic
self.settings.plugins[nameInSettings] = specificOption.uiWidget.isChecked()
# disable or enable the UI in the plugins special page
self.enableOptionsGroup()
def injectScripts(self, operation):
# set the game settings
self.setSettings(operation.game.settings)
# execute the work order
if self.scriptsWorkOrders != None:
for workOrder in self.scriptsWorkOrders:
workOrder.work(operation)
# serves for subclasses
return self.isEnabled()
def injectConfiguration(self, operation):
# set the game settings
self.setSettings(operation.game.settings)
# inject the plugin options
if len(self.specificOptions) > 0:
defineAllOptions = ""
for specificOption in self.specificOptions:
nameInSettings = self.nameInSettings + "." + specificOption.mnemonic
value = "true" if self.settings.plugins[nameInSettings] else "false"
defineAllOptions += f" dcsLiberation.plugins.{self.mnemonic}.{specificOption.mnemonic} = {value} \n"
lua = f"-- {self.mnemonic} plugin configuration.\n"
lua += "\n"
lua += "if dcsLiberation then\n"
lua += " if not dcsLiberation.plugins then \n"
lua += " dcsLiberation.plugins = {}\n"
lua += " end\n"
lua += f" dcsLiberation.plugins.{self.mnemonic} = {{}}\n"
lua += defineAllOptions
lua += "end"
operation.inject_lua_trigger(lua, f"{self.mnemonic} plugin configuration")
# execute the work order
if self.configurationWorkOrders != None:
for workOrder in self.configurationWorkOrders:
workOrder.work(operation)
# serves for subclasses
return self.isEnabled()
def isEnabled(self) -> bool:
if not self.settings:
return False
self.setSettings(self.settings) # create the necessary settings keys if needed
return self.settings != None and self.settings.plugins[self.nameInSettings]
def hasUI(self) -> bool:
return not self.skipUI