dcs-retribution/game/event/insurgentattack.py
2018-09-10 01:48:38 +03:00

61 lines
2.0 KiB
Python

import math
import random
from dcs.task import *
from game import *
from game.event import *
from game.event.frontlineattack import FrontlineAttackEvent
from game.operation.insurgentattack import InsurgentAttackOperation
from .event import *
class InsurgentAttackEvent(Event):
SUCCESS_FACTOR = 0.7
TARGET_VARIETY = 2
TARGET_AMOUNT_FACTOR = 0.5
@property
def threat_description(self):
return ""
@property
def tasks(self):
return [CAS]
def flight_name(self, for_task: typing.Type[Task]) -> str:
if for_task == CAS:
return "Ground intercept flight"
def __str__(self):
return "Destroy insurgents"
def is_successfull(self, debriefing: Debriefing):
killed_units = sum([v for k, v in debriefing.destroyed_units[self.attacker_name].items() if db.unit_task(k) == PinpointStrike])
all_units = sum(self.targets.values())
attackers_success = (float(killed_units) / (all_units + 0.01)) > self.SUCCESS_FACTOR
if self.from_cp.captured:
return attackers_success
else:
return not attackers_success
def player_defending(self, flights: ScrambledFlightsDict):
assert CAS in flights and len(flights) == 1, "Invalid flights"
suitable_unittypes = db.find_unittype(Reconnaissance, self.attacker_name)
random.shuffle(suitable_unittypes)
unittypes = suitable_unittypes[:self.TARGET_VARIETY]
typecount = max(math.floor(self.difficulty * self.TARGET_AMOUNT_FACTOR), 1)
self.targets = {unittype: typecount for unittype in unittypes}
op = InsurgentAttackOperation(game=self.game,
attacker_name=self.attacker_name,
defender_name=self.defender_name,
from_cp=self.from_cp,
to_cp=self.to_cp)
op.setup(target=self.targets,
strikegroup=flights[CAS])
self.operation = op