dcs-retribution/gen/sam/sam_sa10.py
Dan Albert fa5b842cc7 Strengthen SA-10, add point defense.
Fixes https://github.com/Khopa/dcs_liberation/issues/417, though the
notes on that bug about this being non-optimal for skynet are still
true. This doesn't make skynet behavior any worse though, and does
improve it some compared to not having PD.

Adds two new SA-10 generator variants:

* Tier 2, with SA-15 for point defense
* Tier 3, with SA-15 for point defense and the Shilka upgraded to a
  Tunguska.

Updated factions that are capable of those systems, added missing SAMs
to those factions, and removed use of SA-19 as an independent SAM from
those factions. Will do a larger audit of faction SAMs later.
2020-11-27 16:25:10 -08:00

89 lines
3.8 KiB
Python

import random
from dcs.vehicles import AirDefence
from gen.sam.genericsam_group_generator import GenericSamGroupGenerator
class SA10Generator(GenericSamGroupGenerator):
"""
This generate a SA-10 group
"""
name = "SA-10/S-300PS Battery"
price = 550
def generate(self):
# Search Radar
self.add_unit(AirDefence.SAM_SA_10_S_300PS_SR_5N66M, "SR1", self.position.x, self.position.y + 40, self.heading)
# Search radar for missiles (optionnal)
self.add_unit(AirDefence.SAM_SA_10_S_300PS_SR_64H6E, "SR2", self.position.x - 40, self.position.y, self.heading)
# Command Post
self.add_unit(AirDefence.SAM_SA_10_S_300PS_CP_54K6, "CP", self.position.x, self.position.y, self.heading)
# 2 Tracking radars
self.add_unit(AirDefence.SAM_SA_10_S_300PS_TR_30N6, "TR1", self.position.x - 40, self.position.y - 40, self.heading)
self.add_unit(AirDefence.SAM_SA_10_S_300PS_TR_30N6, "TR2", self.position.x + 40, self.position.y - 40,
self.heading)
# 2 different launcher type (C & D)
num_launchers = random.randint(6, 8)
positions = self.get_circular_position(num_launchers, launcher_distance=100, coverage=360)
for i, position in enumerate(positions):
if i%2 == 0:
self.add_unit(AirDefence.SAM_SA_10_S_300PS_LN_5P85C, "LN#" + str(i), position[0], position[1], position[2])
else:
self.add_unit(AirDefence.SAM_SA_10_S_300PS_LN_5P85D, "LN#" + str(i), position[0], position[1], position[2])
self.generate_defensive_groups()
def generate_defensive_groups(self) -> None:
# AAA for defending against close targets.
num_launchers = random.randint(6, 8)
positions = self.get_circular_position(
num_launchers, launcher_distance=210, coverage=360)
for i, position in enumerate(positions):
self.add_unit(AirDefence.SPAAA_ZSU_23_4_Shilka, "AA#" + str(i),
position[0], position[1], position[2])
class Tier2SA10Generator(SA10Generator):
def generate_defensive_groups(self) -> None:
# SA-15 for both shorter range targets and point defense.
num_launchers = random.randint(2, 4)
positions = self.get_circular_position(
num_launchers, launcher_distance=140, coverage=360)
for i, position in enumerate(positions):
self.add_unit(AirDefence.SAM_SA_15_Tor_9A331, "PD#" + str(i),
position[0], position[1], position[2])
# AAA for defending against close targets.
num_launchers = random.randint(6, 8)
positions = self.get_circular_position(
num_launchers, launcher_distance=210, coverage=360)
for i, position in enumerate(positions):
self.add_unit(AirDefence.SPAAA_ZSU_23_4_Shilka, "AA#" + str(i),
position[0], position[1], position[2])
class Tier3SA10Generator(SA10Generator):
def generate_defensive_groups(self) -> None:
# SA-15 for both shorter range targets and point defense.
num_launchers = random.randint(2, 4)
positions = self.get_circular_position(
num_launchers, launcher_distance=140, coverage=360)
for i, position in enumerate(positions):
self.add_unit(AirDefence.SAM_SA_15_Tor_9A331, "PD#" + str(i),
position[0], position[1], position[2])
# AAA for defending against close targets.
num_launchers = random.randint(6, 8)
positions = self.get_circular_position(
num_launchers, launcher_distance=210, coverage=360)
for i, position in enumerate(positions):
self.add_unit(AirDefence.SAM_SA_19_Tunguska_2S6, "AA#" + str(i),
position[0], position[1], position[2])