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Split the oversized file into one per plan type. This also moves the layout responsibility out of the oversized FlightPlanBuilder and into each flight plan type file.
179 lines
6.8 KiB
Python
179 lines
6.8 KiB
Python
import logging
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from typing import Iterable, List, Optional
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from PySide2.QtCore import Signal
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from PySide2.QtWidgets import (
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QFrame,
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QGridLayout,
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QLabel,
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QMessageBox,
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QPushButton,
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QVBoxLayout,
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)
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from game import Game
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from game.ato.flight import Flight
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from game.ato.flightplans.custom import CustomFlightPlan
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from game.ato.flightplans.flightplanbuilder import FlightPlanBuilder
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from game.ato.flightplans.formationattack import FormationAttackFlightPlan
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from game.ato.flightplans.planningerror import PlanningError
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from game.ato.flighttype import FlightType
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from game.ato.flightwaypoint import FlightWaypoint
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from game.ato.loadouts import Loadout
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from game.ato.package import Package
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from qt_ui.windows.mission.flight.waypoints.QFlightWaypointList import (
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QFlightWaypointList,
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)
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from qt_ui.windows.mission.flight.waypoints.QPredefinedWaypointSelectionWindow import (
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QPredefinedWaypointSelectionWindow,
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)
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class QFlightWaypointTab(QFrame):
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loadout_changed = Signal()
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def __init__(self, game: Game, package: Package, flight: Flight):
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super(QFlightWaypointTab, self).__init__()
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self.game = game
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self.package = package
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self.flight = flight
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self.planner = FlightPlanBuilder(package, game.blue, game.theater)
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self.flight_waypoint_list: Optional[QFlightWaypointList] = None
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self.rtb_waypoint: Optional[QPushButton] = None
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self.delete_selected: Optional[QPushButton] = None
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self.open_fast_waypoint_button: Optional[QPushButton] = None
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self.recreate_buttons: List[QPushButton] = []
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self.init_ui()
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def init_ui(self):
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layout = QGridLayout()
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self.flight_waypoint_list = QFlightWaypointList(self.package, self.flight)
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layout.addWidget(self.flight_waypoint_list, 0, 0)
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rlayout = QVBoxLayout()
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layout.addLayout(rlayout, 0, 1)
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rlayout.addWidget(QLabel("<strong>Generator :</strong>"))
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rlayout.addWidget(QLabel("<small>AI compatible</small>"))
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self.recreate_buttons.clear()
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for task in self.package.target.mission_types(for_player=True):
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def make_closure(arg):
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def closure():
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return self.confirm_recreate(arg)
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return closure
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button = QPushButton(f"Recreate as {task}")
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button.clicked.connect(make_closure(task))
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rlayout.addWidget(button)
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self.recreate_buttons.append(button)
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rlayout.addWidget(QLabel("<strong>Advanced : </strong>"))
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rlayout.addWidget(QLabel("<small>Do not use for AI flights</small>"))
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self.rtb_waypoint = QPushButton("Add RTB Waypoint")
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self.rtb_waypoint.clicked.connect(self.on_rtb_waypoint)
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rlayout.addWidget(self.rtb_waypoint)
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self.delete_selected = QPushButton("Delete Selected")
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self.delete_selected.clicked.connect(self.on_delete_waypoint)
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rlayout.addWidget(self.delete_selected)
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self.open_fast_waypoint_button = QPushButton("Add Waypoint")
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self.open_fast_waypoint_button.clicked.connect(self.on_fast_waypoint)
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rlayout.addWidget(self.open_fast_waypoint_button)
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rlayout.addStretch()
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self.setLayout(layout)
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def on_delete_waypoint(self):
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waypoints = []
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for (
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selected_row
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) in self.flight_waypoint_list.selectionModel().selectedIndexes():
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if selected_row.row() > 0:
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waypoints.append(self.flight.flight_plan.waypoints[selected_row.row()])
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for waypoint in waypoints:
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self.delete_waypoint(waypoint)
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self.flight_waypoint_list.update_list()
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self.on_change()
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def delete_waypoint(self, waypoint: FlightWaypoint) -> None:
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# Need to degrade to a custom flight plan and remove the waypoint.
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# If the waypoint is a target waypoint and is not the last target
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# waypoint, we don't need to degrade.
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if isinstance(self.flight.flight_plan, FormationAttackFlightPlan):
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is_target = waypoint in self.flight.flight_plan.targets
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if is_target and len(self.flight.flight_plan.targets) > 1:
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self.flight.flight_plan.targets.remove(waypoint)
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return
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self.degrade_to_custom_flight_plan()
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assert isinstance(self.flight.flight_plan, CustomFlightPlan)
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self.flight.flight_plan.custom_waypoints.remove(waypoint)
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def on_fast_waypoint(self):
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self.subwindow = QPredefinedWaypointSelectionWindow(
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self.game, self.flight, self.flight_waypoint_list
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)
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self.subwindow.waypoints_added.connect(self.on_waypoints_added)
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self.subwindow.show()
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def on_waypoints_added(self, waypoints: Iterable[FlightWaypoint]) -> None:
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if not waypoints:
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return
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self.degrade_to_custom_flight_plan()
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assert isinstance(self.flight.flight_plan, CustomFlightPlan)
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self.flight.flight_plan.custom_waypoints.extend(waypoints)
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self.flight_waypoint_list.update_list()
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self.on_change()
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def on_rtb_waypoint(self):
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rtb = self.planner.generate_rtb_waypoint(self.flight, self.flight.from_cp)
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self.degrade_to_custom_flight_plan()
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assert isinstance(self.flight.flight_plan, CustomFlightPlan)
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self.flight.flight_plan.custom_waypoints.append(rtb)
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self.flight_waypoint_list.update_list()
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self.on_change()
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def degrade_to_custom_flight_plan(self) -> None:
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if not isinstance(self.flight.flight_plan, CustomFlightPlan):
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self.flight.flight_plan = CustomFlightPlan(
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flight=self.flight,
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waypoints=self.flight.flight_plan.waypoints,
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)
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def confirm_recreate(self, task: FlightType) -> None:
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result = QMessageBox.question(
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self,
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"Regenerate flight?",
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(
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"Changing the flight type will reset its flight plan. Do you want "
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"to continue?"
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),
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QMessageBox.No,
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QMessageBox.Yes,
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)
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original_task = self.flight.flight_type
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if result == QMessageBox.Yes:
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self.flight.flight_type = task
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try:
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self.planner.populate_flight_plan(self.flight)
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except PlanningError as ex:
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self.flight.flight_type = original_task
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logging.exception("Could not recreate flight")
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QMessageBox.critical(
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self, "Could not recreate flight", str(ex), QMessageBox.Ok
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)
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if not self.flight.loadout.is_custom:
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self.flight.loadout = Loadout.default_for(self.flight)
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self.loadout_changed.emit()
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self.flight_waypoint_list.update_list()
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self.on_change()
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def on_change(self):
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self.flight_waypoint_list.update_list()
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