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This doesn't do anything yet, but sets up the data model handling for frozen combat. The next step is to show combat in the map view, since that will be helpful when debugging the step after that one: resolving frozen combat. This would benefit from caching the Shapely data for SAM threat zones. Right now it's generating them once per tick and the stuttering is visible at max speed. https://github.com/dcs-liberation/dcs_liberation/issues/1680
63 lines
1.5 KiB
Python
63 lines
1.5 KiB
Python
from __future__ import annotations
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from abc import ABC, abstractmethod
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from datetime import datetime, timedelta
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from typing import Optional, TYPE_CHECKING
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from game.ato.starttype import StartType
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if TYPE_CHECKING:
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from game.ato.flight import Flight
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from game.settings import Settings
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from game.threatzones import ThreatPoly
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class FlightState(ABC):
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def __init__(self, flight: Flight, settings: Settings) -> None:
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self.flight = flight
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self.settings = settings
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@abstractmethod
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def on_game_tick(self, time: datetime, duration: timedelta) -> None:
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...
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@property
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def vulnerable_to_intercept(self) -> bool:
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return False
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@property
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def vulnerable_to_sam(self) -> bool:
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return False
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@property
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def will_join_air_combat(self) -> bool:
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return False
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def should_halt_sim(self) -> bool:
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return False
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@property
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@abstractmethod
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def is_waiting_for_start(self) -> bool:
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...
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@property
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@abstractmethod
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def spawn_type(self) -> StartType:
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...
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def a2a_commit_region(self) -> Optional[ThreatPoly]:
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return None
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def estimate_fuel(self) -> float:
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"""Returns the estimated remaining fuel **in kilograms**."""
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if (max_takeoff_fuel := self.flight.max_takeoff_fuel()) is not None:
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return max_takeoff_fuel
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return self.flight.unit_type.dcs_unit_type.fuel_max
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@property
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@abstractmethod
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def description(self) -> str:
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"""Describes the current flight state."""
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...
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