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39 lines
1.5 KiB
Python
39 lines
1.5 KiB
Python
from game.db import assigned_units_split
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from .operation import *
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class InsurgentAttackOperation(Operation):
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strikegroup = None # type: db.AssignedUnitsDict
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target = None # type: db.ArmorDict
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def setup(self,
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target: db.ArmorDict,
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strikegroup: db.AssignedUnitsDict):
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self.strikegroup = strikegroup
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self.target = target
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def prepare(self, terrain: Terrain, is_quick: bool):
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super(InsurgentAttackOperation, self).prepare(terrain, is_quick)
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conflict = Conflict.ground_attack_conflict(
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attacker=self.current_mission.country(self.attacker_country),
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defender=self.current_mission.country(self.defender_country),
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from_cp=self.from_cp,
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to_cp=self.to_cp,
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theater=self.game.theater
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)
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self.initialize(mission=self.current_mission,
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conflict=conflict)
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def generate(self):
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self.airgen.generate_defenders_cas(*assigned_units_split(self.strikegroup), at=self.defenders_starting_position)
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self.armorgen.generate(self.target, {})
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self.briefinggen.title = "Destroy insurgents"
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self.briefinggen.description = "Destroy vehicles of insurgents in close proximity of the friendly base. Be advised that your flight will not attack anything until you explicitly tell them so by comms menu."
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self.briefinggen.append_waypoint("TARGET")
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super(InsurgentAttackOperation, self).generate()
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