2020-11-21 18:24:36 -06:00

245 lines
9.3 KiB
Python

from typing import List, Optional
from PySide2.QtWidgets import (
QFrame,
QGroupBox,
QHBoxLayout,
QMessageBox,
QPushButton,
)
import qt_ui.uiconstants as CONST
from game import Game
from game.event import CAP, CAS, FrontlineAttackEvent
from gen.ato import Package
from gen.flights.traveltime import TotEstimator
from qt_ui.models import GameModel
from qt_ui.widgets.QBudgetBox import QBudgetBox
from qt_ui.widgets.QFactionsInfos import QFactionsInfos
from qt_ui.widgets.QTurnCounter import QTurnCounter
from qt_ui.widgets.clientslots import MaxPlayerCount
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from qt_ui.windows.QWaitingForMissionResultWindow import \
QWaitingForMissionResultWindow
from qt_ui.windows.settings.QSettingsWindow import QSettingsWindow
from qt_ui.windows.stats.QStatsWindow import QStatsWindow
class QTopPanel(QFrame):
def __init__(self, game_model: GameModel):
super(QTopPanel, self).__init__()
self.game_model = game_model
self.setMaximumHeight(70)
self.init_ui()
GameUpdateSignal.get_instance().gameupdated.connect(self.setGame)
GameUpdateSignal.get_instance().budgetupdated.connect(self.budget_update)
@property
def game(self) -> Optional[Game]:
return self.game_model.game
def init_ui(self):
self.turnCounter = QTurnCounter()
self.budgetBox = QBudgetBox(self.game)
self.passTurnButton = QPushButton("Pass Turn")
self.passTurnButton.setIcon(CONST.ICONS["PassTurn"])
self.passTurnButton.setProperty("style", "btn-primary")
self.passTurnButton.clicked.connect(self.passTurn)
if not self.game:
self.passTurnButton.setEnabled(False)
self.proceedButton = QPushButton("Take off")
self.proceedButton.setIcon(CONST.ICONS["Proceed"])
self.proceedButton.setProperty("style", "start-button")
self.proceedButton.clicked.connect(self.launch_mission)
if not self.game or self.game.turn == 0:
self.proceedButton.setEnabled(False)
self.factionsInfos = QFactionsInfos(self.game)
self.settings = QPushButton("Settings")
self.settings.setIcon(CONST.ICONS["Settings"])
self.settings.setProperty("style", "btn-primary")
self.settings.clicked.connect(self.openSettings)
self.statistics = QPushButton("Statistics")
self.statistics.setIcon(CONST.ICONS["Statistics"])
self.statistics.setProperty("style", "btn-primary")
self.statistics.clicked.connect(self.openStatisticsWindow)
self.buttonBox = QGroupBox("Misc")
self.buttonBoxLayout = QHBoxLayout()
self.buttonBoxLayout.addWidget(self.settings)
self.buttonBoxLayout.addWidget(self.statistics)
self.buttonBox.setLayout(self.buttonBoxLayout)
self.proceedBox = QGroupBox("Proceed")
self.proceedBoxLayout = QHBoxLayout()
self.proceedBoxLayout.addLayout(
MaxPlayerCount(self.game_model.ato_model))
self.proceedBoxLayout.addWidget(self.passTurnButton)
self.proceedBoxLayout.addWidget(self.proceedButton)
self.proceedBox.setLayout(self.proceedBoxLayout)
self.layout = QHBoxLayout()
self.layout.addWidget(self.factionsInfos)
self.layout.addWidget(self.turnCounter)
self.layout.addWidget(self.budgetBox)
self.layout.addWidget(self.buttonBox)
self.layout.addStretch(1)
self.layout.addWidget(self.proceedBox)
self.layout.setContentsMargins(0,0,0,0)
self.setLayout(self.layout)
def setGame(self, game: Optional[Game]):
if game is None:
return
self.turnCounter.setCurrentTurn(game.turn, game.conditions)
self.budgetBox.setGame(game)
self.factionsInfos.setGame(game)
self.passTurnButton.setEnabled(True)
if game and game.turn == 0:
self.proceedButton.setEnabled(False)
else:
self.proceedButton.setEnabled(True)
def openSettings(self):
self.subwindow = QSettingsWindow(self.game)
self.subwindow.show()
def openStatisticsWindow(self):
self.subwindow = QStatsWindow(self.game)
self.subwindow.show()
def passTurn(self):
self.game.pass_turn(no_action=True)
GameUpdateSignal.get_instance().updateGame(self.game)
self.proceedButton.setEnabled(True)
def negative_start_packages(self) -> List[Package]:
packages = []
for package in self.game_model.ato_model.ato.packages:
if not package.flights:
continue
estimator = TotEstimator(package)
for flight in package.flights:
if estimator.mission_start_time(flight).total_seconds() < 0:
packages.append(package)
break
return packages
@staticmethod
def fix_tots(packages: List[Package]) -> None:
for package in packages:
estimator = TotEstimator(package)
package.time_over_target = estimator.earliest_tot()
def ato_has_clients(self) -> bool:
for package in self.game.blue_ato.packages:
for flight in package.flights:
if flight.client_count > 0:
return True
return False
def confirm_no_client_launch(self) -> bool:
result = QMessageBox.question(
self,
"Continue without client slots?",
("No client slots have been created for players. Continuing will "
"allow the AI to perform the mission, but players will be unable "
"to participate.<br />"
"<br />"
"To add client slots for players, select a package from the "
"Packages panel on the left of the main window, and then a flight "
"from the Flights panel below the Packages panel. The edit button "
"below the Flights panel will allow you to edit the number of "
"client slots in the flight. Each client slot allows one player.<br />"
"<br />Click 'Yes' to continue with an AI only mission"
"<br />Click 'No' if you'd like to make more changes."),
QMessageBox.No,
QMessageBox.Yes
)
return result == QMessageBox.Yes
def confirm_negative_start_time(self,
negative_starts: List[Package]) -> bool:
formatted = '<br />'.join(
[f"{p.primary_task.name} {p.target.name}" for p in negative_starts]
)
mbox = QMessageBox(
QMessageBox.Question,
"Continue with past start times?",
("Some flights in the following packages have start times set "
"earlier than mission start time:<br />"
"<br />"
f"{formatted}<br />"
"<br />"
"Flight start times are estimated based on the package TOT, so it "
"is possible that not all flights will be able to reach the "
"target area at their assigned times.<br />"
"<br />"
"You can either continue with the mission as planned, with the "
"misplanned flights potentially flying too fast and/or missing "
"their rendezvous; automatically fix negative TOTs; or cancel "
"mission start and fix the packages manually."),
parent=self
)
auto = mbox.addButton("Fix TOTs automatically", QMessageBox.ActionRole)
ignore = mbox.addButton("Continue without fixing",
QMessageBox.DestructiveRole)
cancel = mbox.addButton(QMessageBox.Cancel)
mbox.setEscapeButton(cancel)
mbox.exec_()
clicked = mbox.clickedButton()
if clicked == auto:
self.fix_tots(negative_starts)
return True
elif clicked == ignore:
return True
return False
def launch_mission(self):
"""Finishes planning and waits for mission completion."""
if not self.ato_has_clients() and not self.confirm_no_client_launch():
return
negative_starts = self.negative_start_packages()
if negative_starts:
if not self.confirm_negative_start_time(negative_starts):
return
# TODO: Refactor this nonsense.
game_event = None
for event in self.game.events:
if isinstance(event,
FrontlineAttackEvent) and event.is_player_attacking:
game_event = event
# TODO: Why does this exist?
if game_event is None:
game_event = FrontlineAttackEvent(
self.game,
self.game.theater.controlpoints[0],
self.game.theater.controlpoints[1],
self.game.theater.controlpoints[1].position,
self.game.player_name,
self.game.enemy_name)
game_event.is_awacs_enabled = True
game_event.ca_slots = 1
game_event.departure_cp = self.game.theater.controlpoints[0]
game_event.player_attacking({CAS: {}, CAP: {}})
game_event.depart_from = self.game.theater.controlpoints[0]
self.game.initiate_event(game_event)
waiting = QWaitingForMissionResultWindow(game_event, self.game)
waiting.show()
def budget_update(self, game:Game):
self.budgetBox.setGame(game)