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4.0 KiB
4.0 KiB
#2.0 RC 7
##Features/Improvements :
- [Units/Factions] Added P-47D-30 for factions allies_1944
- [Mission Generator] CAP flights have been slightly reworked
- [Mission Generator] Add PP points for JF-17 on STRIKE missions
- [Mission Generator] Add ST point for F-14B on STRIKE missions
- [Mission Generator] Flights with client slots will never be delayed
- [Mission Generator] AI units can start from parking (Added a new setting)
- [Mission Generator] Tacan for carrier will only be in Mode X from now
- [Mission Generator] RTB waypoints for autogenerated flights
- [Info Panel] Added information about destroyed buildings in info panel
- [Info Panel] Added information about destroyed units at SAM site in info panel
- [Info Panel] Added information about units destroyed outside the frontline in the debriefing window
- [Info Panel] Added information about buildings destroyed in the debriefing window
- [Map] Tooltip now contains the list of building for Strike targets on the map
- [Misc] Made it possible to setup DCS Saved Games directory and DCS installation directory manually
##Fixed issues :
- [Mission Generator] When playing as RED the activation trigger would not be properly generated
- [Mission Generator] Changed "strike" payload for Su-24M
- [Mission Generator] Changed "strike" payload for JF-17
- [Mission Generator] FW-190A8 is now properly considered as a flyable
- [Maps/Campaign] Now using Vasiani airport instead of Soganlung in North Caucasus campaign (More parking slots)
- [Info Panel] Message displayed on base capture event stated that the ennemy captured an airbase, while it was the player who captured it.
- [Map] Graphical glitch on map when one building of an objective was destroyed, but not the others
#2.0 RC 6
Saves file from RC5 are not compatible with the new version. Sorry :(
##Features/Improvements :
- [Units/Factions] Supercarrier support (You have to go to settings to enable it, if you have the supercarrier module)
- [Units/Factions] Added 'Modern Bluefor' factions, containing all most popular DCS flyable units
- [Units/Factions] Factions US 2005 / 1990 will now sometimes have Arleigh Burke class ships instead of Perry as carrier escorts
- [Units/Factions] Added support for newest WW2 Units
- [Campaign logic] When a base is captured, refill the "base defenses" group with units for the new owner.
- [Mission Generator] Carrier ICLS channel will now be configured (check your briefing)
- [Mission Generator] SAM units will spawn on RED Alarm state
- [Mission Generator] AI Flight planner now creates its own STRIKE flights
- [Mission Generator] AI units assigned to Strike flight will now actually engage the buildings they have been assigned.
- [Mission Generator] Added performance settings to allow disabling : smoke, artillery strike, moving units, infantry, SAM Red alert mode.
- [Mission Generator] Using Late Activation & Trigger in attempt to improve performance & reduce stutter (Previously they were spawned through 'ETA' feature)
- [UX] : Improved flight selection behaviour in the Mission Planning Window
##Fixed issues :
- [Mission Generator] Payloads were not correctly assigned in the release version.
- [Mission Generator] Game generation does not work when "no night mission" settings was selected and the current time was "day"
- [Mission Generator] Game generation does not work when the player selected faction has no AWACS
- [Mission Generator] Planned flights will spawn even if their home base has been captured or is being contested by enemy ground units.
- [Campaign Generator] Base defenses would not be generated on Normandy map and in some rare cases on others maps as well
- [Mission Planning] CAS waypoints created from the "Predefined waypoint selector" would not be at the exact location of the frontline
- [Naming] CAP mission flown from airbase are not named BARCAP anymore (CAP from carrier is still named BARCAP)