mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
114 lines
4.3 KiB
Python
114 lines
4.3 KiB
Python
from PySide2.QtGui import QIcon
|
|
from PySide2.QtWidgets import QLabel, QDialog, QVBoxLayout, QGroupBox, QGridLayout, QPushButton
|
|
|
|
from game.game import Event, db, Game
|
|
from userdata.debriefing import Debriefing
|
|
|
|
|
|
class QDebriefingWindow(QDialog):
|
|
|
|
def __init__(self, debriefing: Debriefing, gameEvent: Event, game: Game):
|
|
super(QDebriefingWindow, self).__init__()
|
|
|
|
self.setModal(True)
|
|
self.setWindowTitle("Debriefing")
|
|
self.setMinimumSize(300, 200)
|
|
self.setWindowIcon(QIcon("./resources/icon.png"))
|
|
|
|
self.game = game
|
|
self.gameEvent = gameEvent
|
|
self.debriefing = debriefing
|
|
|
|
self.initUI()
|
|
|
|
def initUI(self):
|
|
|
|
self.layout = QVBoxLayout()
|
|
|
|
# Result
|
|
|
|
if self.gameEvent.is_successfull(self.debriefing):
|
|
title = QLabel("<b>Operation Succesfull !</b>")
|
|
title.setProperty("style", "title-success")
|
|
else:
|
|
title = QLabel("<b>Operation failed !</b>")
|
|
title.setProperty("style", "title-danger")
|
|
self.layout.addWidget(title)
|
|
|
|
# Player lost units
|
|
lostUnits = QGroupBox(self.game.player_country + "'s lost units :")
|
|
lostUnitsLayout = QGridLayout()
|
|
lostUnits.setLayout(lostUnitsLayout)
|
|
|
|
row = 0
|
|
for unit_type, count in self.debriefing.player_dead_aircraft_dict.items():
|
|
try:
|
|
lostUnitsLayout.addWidget(QLabel(db.unit_type_name(unit_type)), row, 0)
|
|
lostUnitsLayout.addWidget(QLabel("{}".format(count)), row, 1)
|
|
row += 1
|
|
except:
|
|
print("Issue adding " + str(unit_type) + " to debriefing information")
|
|
|
|
for unit_type, count in self.debriefing.player_dead_units_dict.items():
|
|
try:
|
|
lostUnitsLayout.addWidget(QLabel(db.unit_type_name(unit_type)), row, 0)
|
|
lostUnitsLayout.addWidget(QLabel("{}".format(count)), row, 1)
|
|
row += 1
|
|
except:
|
|
print("Issue adding " + str(unit_type) + " to debriefing information")
|
|
|
|
for building, count in self.debriefing.player_dead_buildings_dict.items():
|
|
try:
|
|
lostUnitsLayout.addWidget(QLabel(building, row, 0))
|
|
lostUnitsLayout.addWidget(QLabel("{}".format(count)), row, 1)
|
|
row += 1
|
|
except:
|
|
print("Issue adding " + str(building) + " to debriefing information")
|
|
|
|
self.layout.addWidget(lostUnits)
|
|
|
|
# Enemy lost units
|
|
enemylostUnits = QGroupBox(self.game.enemy_country + "'s lost units :")
|
|
enemylostUnitsLayout = QGridLayout()
|
|
enemylostUnits.setLayout(enemylostUnitsLayout)
|
|
|
|
#row = 0
|
|
#if self.debriefing.destroyed_objects:
|
|
# enemylostUnitsLayout.addWidget(QLabel("Ground assets"), row, 0)
|
|
# enemylostUnitsLayout.addWidget(QLabel("{}".format(len(self.debriefing.destroyed_objects))), row, 1)
|
|
# row += 1
|
|
|
|
for unit_type, count in self.debriefing.enemy_dead_aircraft_dict.items():
|
|
if count == 0:
|
|
continue
|
|
try:
|
|
enemylostUnitsLayout.addWidget(QLabel(db.unit_type_name(unit_type)), row, 0)
|
|
enemylostUnitsLayout.addWidget(QLabel("{}".format(count)), row, 1)
|
|
row += 1
|
|
except:
|
|
print("Issue adding " + str(unit_type) + " to debriefing information")
|
|
|
|
for unit_type, count in self.debriefing.enemy_dead_units_dict.items():
|
|
if count == 0:
|
|
continue
|
|
enemylostUnitsLayout.addWidget(QLabel(db.unit_type_name(unit_type)), row, 0)
|
|
enemylostUnitsLayout.addWidget(QLabel("{}".format(count)), row, 1)
|
|
row += 1
|
|
|
|
for building, count in self.debriefing.enemy_dead_buildings_dict.items():
|
|
try:
|
|
enemylostUnitsLayout.addWidget(QLabel(building), row, 0)
|
|
enemylostUnitsLayout.addWidget(QLabel("{}".format(count)), row, 1)
|
|
row += 1
|
|
except:
|
|
print("Issue adding " + str(building) + " to debriefing information")
|
|
|
|
self.layout.addWidget(enemylostUnits)
|
|
|
|
# confirm button
|
|
okay = QPushButton("Okay")
|
|
okay.clicked.connect(self.close)
|
|
self.layout.addWidget(okay)
|
|
|
|
self.setLayout(self.layout)
|