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Like with deleting waypoints, these will degrade the flight plan to the 2.1 behavior. Ascend/descend points aren't in use any more, so I removed those.
176 lines
6.5 KiB
Python
176 lines
6.5 KiB
Python
from typing import Iterable, List, Optional
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from PySide2.QtCore import Signal
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from PySide2.QtWidgets import (
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QFrame,
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QGridLayout,
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QLabel,
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QMessageBox,
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QPushButton,
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QVBoxLayout,
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)
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from game import Game
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from gen.ato import Package
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from gen.flights.flight import Flight, FlightType, FlightWaypoint
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from gen.flights.flightplan import (
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CustomFlightPlan,
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FlightPlanBuilder,
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StrikeFlightPlan,
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)
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from qt_ui.windows.mission.flight.waypoints.QFlightWaypointList import \
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QFlightWaypointList
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from qt_ui.windows.mission.flight.waypoints \
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.QPredefinedWaypointSelectionWindow import \
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QPredefinedWaypointSelectionWindow
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from theater import FrontLine
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class QFlightWaypointTab(QFrame):
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on_flight_changed = Signal()
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def __init__(self, game: Game, package: Package, flight: Flight):
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super(QFlightWaypointTab, self).__init__()
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self.game = game
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self.package = package
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self.flight = flight
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self.planner = FlightPlanBuilder(self.game, package, is_player=True)
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self.flight_waypoint_list: Optional[QFlightWaypointList] = None
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self.rtb_waypoint: Optional[QPushButton] = None
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self.delete_selected: Optional[QPushButton] = None
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self.open_fast_waypoint_button: Optional[QPushButton] = None
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self.recreate_buttons: List[QPushButton] = []
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self.init_ui()
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def init_ui(self):
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layout = QGridLayout()
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self.flight_waypoint_list = QFlightWaypointList(self.package,
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self.flight)
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layout.addWidget(self.flight_waypoint_list, 0, 0)
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rlayout = QVBoxLayout()
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layout.addLayout(rlayout, 0, 1)
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rlayout.addWidget(QLabel("<strong>Generator :</strong>"))
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rlayout.addWidget(QLabel("<small>AI compatible</small>"))
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# TODO: Filter by objective type.
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self.recreate_buttons.clear()
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recreate_types = [
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FlightType.CAS,
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FlightType.CAP,
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FlightType.DEAD,
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FlightType.ESCORT,
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FlightType.SEAD,
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FlightType.STRIKE
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]
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for task in recreate_types:
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def make_closure(arg):
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def closure():
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return self.confirm_recreate(arg)
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return closure
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button = QPushButton(f"Recreate as {task.name}")
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button.clicked.connect(make_closure(task))
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rlayout.addWidget(button)
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self.recreate_buttons.append(button)
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rlayout.addWidget(QLabel("<strong>Advanced : </strong>"))
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rlayout.addWidget(QLabel("<small>Do not use for AI flights</small>"))
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self.rtb_waypoint = QPushButton("Add RTB Waypoint")
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self.rtb_waypoint.clicked.connect(self.on_rtb_waypoint)
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rlayout.addWidget(self.rtb_waypoint)
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self.delete_selected = QPushButton("Delete Selected")
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self.delete_selected.clicked.connect(self.on_delete_waypoint)
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rlayout.addWidget(self.delete_selected)
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self.open_fast_waypoint_button = QPushButton("Add Waypoint")
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self.open_fast_waypoint_button.clicked.connect(self.on_fast_waypoint)
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rlayout.addWidget(self.open_fast_waypoint_button)
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rlayout.addStretch()
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self.setLayout(layout)
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def on_delete_waypoint(self):
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wpt = self.flight_waypoint_list.selectionModel().currentIndex().row()
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if wpt > 0:
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self.delete_waypoint(self.flight.flight_plan.waypoints[wpt])
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self.flight_waypoint_list.update_list()
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self.on_change()
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def delete_waypoint(self, waypoint: FlightWaypoint) -> None:
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# Need to degrade to a custom flight plan and remove the waypoint.
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# If the waypoint is a target waypoint and is not the last target
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# waypoint, we don't need to degrade.
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if isinstance(self.flight.flight_plan, StrikeFlightPlan):
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is_target = waypoint in self.flight.flight_plan.targets
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if is_target and len(self.flight.flight_plan.targets) > 1:
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self.flight.flight_plan.targets.remove(waypoint)
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return
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self.degrade_to_custom_flight_plan()
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self.flight.flight_plan.waypoints.remove(waypoint)
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def on_fast_waypoint(self):
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self.subwindow = QPredefinedWaypointSelectionWindow(self.game, self.flight, self.flight_waypoint_list)
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self.subwindow.waypoints_added.connect(self.on_waypoints_added)
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self.subwindow.show()
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def on_waypoints_added(self, waypoints: Iterable[FlightWaypoint]) -> None:
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if not waypoints:
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return
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self.degrade_to_custom_flight_plan()
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self.flight.flight_plan.waypoints.extend(waypoints)
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self.flight_waypoint_list.update_list()
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self.on_change()
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def on_rtb_waypoint(self):
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rtb = self.planner.generate_rtb_waypoint(self.flight,
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self.flight.from_cp)
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self.degrade_to_custom_flight_plan()
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self.flight.flight_plan.waypoints.append(rtb)
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self.flight_waypoint_list.update_list()
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self.on_change()
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def degrade_to_custom_flight_plan(self) -> None:
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if not isinstance(self.flight.flight_plan, CustomFlightPlan):
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self.flight.flight_plan = CustomFlightPlan(
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package=self.flight.package,
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flight=self.flight,
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custom_waypoints=self.flight.flight_plan.waypoints
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)
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def confirm_recreate(self, task: FlightType) -> None:
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result = QMessageBox.question(
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self,
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"Regenerate flight?",
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("Changing the flight type will reset its flight plan. Do you want "
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"to continue?"),
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QMessageBox.No,
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QMessageBox.Yes
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)
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if result == QMessageBox.Yes:
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# TODO: Should be buttons for both BARCAP and TARCAP.
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# BARCAP and TARCAP behave differently. TARCAP arrives a few minutes
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# ahead of the rest of the package and stays until the package
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# departs, whereas BARCAP usually isn't part of a strike package and
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# has a fixed mission time.
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if task == FlightType.CAP:
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if isinstance(self.package.target, FrontLine):
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task = FlightType.TARCAP
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else:
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task = FlightType.BARCAP
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self.flight.flight_type = task
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self.planner.populate_flight_plan(self.flight)
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self.flight_waypoint_list.update_list()
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self.on_change()
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def on_change(self):
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self.flight_waypoint_list.update_list()
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self.on_flight_changed.emit()
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