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https://github.com/dcs-retribution/dcs-retribution.git
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170 lines
6.0 KiB
Python
170 lines
6.0 KiB
Python
from enum import Enum
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from typing import Dict, Iterable, List, Optional
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from dcs.mapping import Point
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from dcs.point import MovingPoint, PointAction
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from dcs.unittype import UnitType
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from game import db
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from theater.controlpoint import ControlPoint, MissionTarget
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class FlightType(Enum):
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CAP = 0 # Do not use. Use BARCAP or TARCAP.
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TARCAP = 1
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BARCAP = 2
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CAS = 3
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INTERCEPTION = 4
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STRIKE = 5
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ANTISHIP = 6
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SEAD = 7
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DEAD = 8
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ESCORT = 9
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BAI = 10
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# Helos
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TROOP_TRANSPORT = 11
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LOGISTICS = 12
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EVAC = 13
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ELINT = 14
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RECON = 15
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EWAR = 16
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class FlightWaypointType(Enum):
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TAKEOFF = 0 # Take off point
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ASCEND_POINT = 1 # Ascension point after take off
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PATROL = 2 # Patrol point
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PATROL_TRACK = 3 # Patrol race track
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NAV = 4 # Nav point
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INGRESS_STRIKE = 5 # Ingress strike (For generator, means that this should have bombing on next TARGET_POINT points)
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INGRESS_SEAD = 6 # Ingress sead (For generator, means that this should attack groups on TARGET_GROUP_LOC points)
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INGRESS_CAS = 7 # Ingress cas (should start CAS task)
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CAS = 8 # Should do CAS there
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EGRESS = 9 # Should stop attack
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DESCENT_POINT = 10 # Should start descending to pattern alt
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LANDING_POINT = 11 # Should land there
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TARGET_POINT = 12 # A target building or static object, position
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TARGET_GROUP_LOC = 13 # A target group approximate location
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TARGET_SHIP = 14 # A target ship known location
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CUSTOM = 15 # User waypoint (no specific behaviour)
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JOIN = 16
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SPLIT = 17
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LOITER = 18
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INGRESS_ESCORT = 19
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class PredefinedWaypointCategory(Enum):
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NOT_PREDEFINED = 0
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ALLY_CP = 1
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ENEMY_CP = 2
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FRONTLINE = 3
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ENEMY_BUILDING = 4
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ENEMY_UNIT = 5
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ALLY_BUILDING = 6
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ALLY_UNIT = 7
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class FlightWaypoint:
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def __init__(self, waypoint_type: FlightWaypointType, x: float, y: float,
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alt: int = 0) -> None:
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"""Creates a flight waypoint.
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Args:
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waypoint_type: The waypoint type.
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x: X cooidinate of the waypoint.
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y: Y coordinate of the waypoint.
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alt: Altitude of the waypoint. By default this is AGL, but it can be
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changed to MSL by setting alt_type to "RADIO".
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"""
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self.waypoint_type = waypoint_type
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self.x = x
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self.y = y
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self.alt = alt
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self.alt_type = "BARO"
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self.name = ""
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self.description = ""
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self.targets: List[MissionTarget] = []
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self.targetGroup: Optional[MissionTarget] = None
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self.obj_name = ""
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self.pretty_name = ""
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self.category: PredefinedWaypointCategory = PredefinedWaypointCategory.NOT_PREDEFINED
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self.only_for_player = False
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self.data = None
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# These are set very late by the air conflict generator (part of mission
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# generation). We do it late so that we don't need to propagate changes
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# to waypoint times whenever the player alters the package TOT or the
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# flight's offset in the UI.
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self.tot: Optional[int] = None
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self.departure_time: Optional[int] = None
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@property
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def position(self) -> Point:
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return Point(self.x, self.y)
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@classmethod
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def from_pydcs(cls, point: MovingPoint,
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from_cp: ControlPoint) -> "FlightWaypoint":
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waypoint = FlightWaypoint(FlightWaypointType.NAV, point.position.x,
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point.position.y, point.alt)
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waypoint.alt_type = point.alt_type
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# Other actions exist... but none of them *should* be the first
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# waypoint for a flight.
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waypoint.waypoint_type = {
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PointAction.TurningPoint: FlightWaypointType.NAV,
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PointAction.FlyOverPoint: FlightWaypointType.NAV,
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PointAction.FromParkingArea: FlightWaypointType.TAKEOFF,
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PointAction.FromParkingAreaHot: FlightWaypointType.TAKEOFF,
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PointAction.FromRunway: FlightWaypointType.TAKEOFF,
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}[point.action]
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if waypoint.waypoint_type == FlightWaypointType.NAV:
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waypoint.name = "NAV"
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waypoint.pretty_name = "Nav"
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waypoint.description = "Nav"
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else:
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waypoint.name = "TAKEOFF"
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waypoint.pretty_name = "Takeoff"
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waypoint.description = "Takeoff"
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waypoint.description = f"Takeoff from {from_cp.name}"
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return waypoint
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class Flight:
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count: int = 0
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client_count: int = 0
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use_custom_loadout = False
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preset_loadout_name = ""
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group = False # Contains DCS Mission group data after mission has been generated
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targetPoint = None # Contains either None or a Strike/SEAD target point location
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def __init__(self, unit_type: UnitType, count: int, from_cp: ControlPoint,
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flight_type: FlightType, start_type: str) -> None:
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self.unit_type = unit_type
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self.count = count
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self.from_cp = from_cp
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self.flight_type = flight_type
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self.points: List[FlightWaypoint] = []
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self.targets: List[MissionTarget] = []
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self.loadout: Dict[str, str] = {}
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self.start_type = start_type
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# Late activation delay in seconds from mission start. This is not
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# the same as the flight's takeoff time. Takeoff time depends on the
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# mission's TOT and the other flights in the package. Takeoff time is
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# determined by AirConflictGenerator.
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self.scheduled_in = 0
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def __repr__(self):
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return self.flight_type.name + " | " + str(self.count) + "x" + db.unit_type_name(self.unit_type) \
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+ " (" + str(len(self.points)) + " wpt)"
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def waypoint_with_type(
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self,
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types: Iterable[FlightWaypointType]) -> Optional[FlightWaypoint]:
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for waypoint in self.points:
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if waypoint.waypoint_type in types:
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return waypoint
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return None
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