From 0776c6d38e2e2f38d4918b9f029be694efaf56e8 Mon Sep 17 00:00:00 2001 From: Starfire13 <72491792+Starfire13@users.noreply.github.com> Date: Sat, 2 Nov 2024 22:59:17 +1100 Subject: [PATCH] Updated Performance Options (markdown) --- Performance-Options.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Performance-Options.md b/Performance-Options.md index ac00740..f9cedeb 100644 --- a/Performance-Options.md +++ b/Performance-Options.md @@ -15,7 +15,7 @@ Distant unit culling removes all ground units (including buildings) that are bey * At the closest two opposing airfields, if no front line exists. * At all non-BARCAP mission targets. -Culling exclusion zones can be displayed on the map using the "Display Culling Zones" display option in the Liberation toolbar. If set too large, culling will have little effect. If set too small, the game experience will suffer as many SAMs will likely be culled. +Culling exclusion zones can be displayed on the map using the "Culling exclusion zones" option in the "square pancakes stack" icon in the top left corner of the map in the Retribution UI. If set too large, culling will have little effect. If set too small, the game experience will suffer as many SAMs will likely be culled. **Air units are never culled.** Restricting departure airfields for air units does little to limit unit counts, so does not help performance. Instead, the income scale modifiers can be used to limit the amount of aircraft the AI is able to purchase.