From 07c021ef5eaed02c991ff148bbf4efff54759321 Mon Sep 17 00:00:00 2001 From: walterroach <37820425+walterroach@users.noreply.github.com> Date: Wed, 28 Oct 2020 17:14:19 -0500 Subject: [PATCH] Updated Frontline Strategies Stances (markdown) --- Frontline-Strategies-Stances.md | 58 ++++++++++++++++++++------------- 1 file changed, 35 insertions(+), 23 deletions(-) diff --git a/Frontline-Strategies-Stances.md b/Frontline-Strategies-Stances.md index 10b25cb..a8a7806 100644 --- a/Frontline-Strategies-Stances.md +++ b/Frontline-Strategies-Stances.md @@ -1,30 +1,40 @@ # Stances -* ## DEFENSIVE - * ### All units: - * Hold position and defend +## DEFENSIVE +* Units will adopt defensive stance with medium group of units +* ### All units: + * Hold position and defend -* ## AGGRESSIVE - * ### Tanks and IFVs: - * Close distance to nearest group and attack. - * Attempt to move forward up to 16 KM - * If Enemy Base is less than 16 KM, tanks and IFVs will attack the base. +## AMBUSH +* Units will adopt a defensive stance a bit different from 'DEFENSIVE', ATGM & INFANTRY with RPG will be located on frontline with the armored units. (The groups of units will be smaller) +* ### All units: + * Hold position and defend + +## AGGRESSIVE +* Units will attempt to make progress with medium sized group of units +* ### Tanks and IFVs: + * Close distance to nearest group and attack. + * Attempt to move forward up to 16 KM + * If Enemy Base is less than 16 KM, tanks and IFVs will attack the base. -* ## RETREAT - * ### All units: - * Immediately retreat up to 20 KM - * If friendly base is within 20 KM, regroup there and defend. +## RETREAT +* Units will retreat +* ### All units: + * Immediately retreat up to 20 KM + * If friendly base is within 20 KM, regroup there and defend. -* ## BREAKTHROUGH +## BREAKTHROUGH +* Units will attempt a breakthrough, rushing forward very aggresively with big group of armored units, and even less armored units will move aggresively +* ### Tanks and IFVs + * Move forward up to 35 KM + * If Base is close enough, tanks and IFVs will attack the base. + * Focuses on advancement over kills +## ELIMINATION +* Units will progress aggresively toward anemy units, attempting to eliminate the ennemy force * ### Tanks and IFVs - * Move forward up to 35 KM - * If Base is close enough, tanks and IFVs will attack the base. - * Focuses on advancement over kills -* ## ELIMINATION - * ### Tanks and IFVs - * Close distance and attack the three nearest enemy groups - * Attempt to move forward up to 16 KM after killing their targets. - * Focuses on kills before advancement. + * Close distance and attack the three nearest enemy groups + * Attempt to move forward up to 16 KM after killing their targets. + * Focuses on kills before advancement. ## Units with behavior altered only by Retreat: * ### APCs and ATGM: @@ -34,12 +44,14 @@ * Will always fire at a group within range, and fallback when damaged except when retreating. ## Enemy stance selection: -* If enemy has more groups available than player: +* If enemy has more units available than player: * Aggressive 60% chance * Elimination 20% chance * Breakthrough 20% chance -* If player has more groups available than enemy: +* If player has more units available than enemy: * Defenisve 60% chance * Ambush 20% chance * Aggressive 20% chance +* If enemy and player have same number of units: + * Random chance of any stance.