diff --git a/Squadrons-and-pilots.md b/Squadrons-and-pilots.md index 3f3de7c..77f9648 100644 --- a/Squadrons-and-pilots.md +++ b/Squadrons-and-pilots.md @@ -13,6 +13,8 @@ unassigned, but will not be used next turn. Pilots cannot be manually created once the game has started. New pilots will be created automatically as they are needed. +**Changes in DCS Liberation 4.0**: New pilots will be recruited to the squadron each turn at a limited rate (currently one per squadron) if the squadron is not full. Pilots are a limited resource just like aircraft. + ### Players Each pilot can be set as either a player or AI pilot. Instead of creating client slots in flights as in previous versions of Liberation, pilots are set as players and those pilots are assigned to flights. @@ -59,6 +61,8 @@ Squadrons define a group of pilots that fly a single type of aircraft and perfor Squadrons cannot be added after the game has started. +**Changes in DCS Liberation 4.0**: Squadrons have a maximum size (currently 12). Once a squadron reaches its limit no new pilots will be recruited until pilots are either killed or sent on leave. Each understaffed squadron will replenish pilots at a limited rate (currently one pilot per squadron) at the end of each turn. + ### Predefined squadrons Predefined squadrons are loaded from `resources\squadrons\*\*.yaml` (for built-in squadrons) and from `\Liberation\Squadrons\*\*.yaml` (for user-defined squadrons).