mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Updated Tutorial: Battle of Abu Dhabi Play Through (markdown)
parent
e317b37bfd
commit
0ed46d1c47
@ -379,11 +379,24 @@ Selecting a particular package shows the flights that make up the package listed
|
||||
Here we see that the strike against PENGUIN has 2 Harriers fragged for the strike itself, 2 more Harriers to carry out SEAD (Suppression of Enemy Air Defenses, i.e. sending anti-radiation missiles toward the SAM controllers), while 2 Hornets have been fragged as fighter escort to protect the strike, with one player has assigned to the escort flight.
|
||||
|
||||
The main map viewer now highlights the route of the selected flight in yellow (3).
|
||||
Note the map pins that show for each waypoint on the route of the selected flight (indicated by red arrows).
|
||||
Note the map pins that show for each waypoint on the route of the selected flight (indicated by red arrows), along with the altitude and timings the flight is expected to hit each waypoint.
|
||||
This route with its waypoints will be available inside the DCS cockpit on the kneeboard.
|
||||
|
||||
All missions will have at least the following waypoints:
|
||||
|
||||
- **HOLD**: this will be the waypoint at which the flight will orbit or loiter with all the other flights of the package until the entire package is assembled. In the DCS game itself, The kneeboard flight plan publishes the departure time, i.e. the time we leave the HOLD waypoint and start heading toward the JOIN waypoint.
|
||||
- **JOIN**: this is the waypoint where the entire package coalesces into a formation and pushes toward the INGRESS point.
|
||||
- **INGRESS**: this is the final point from which we push off into chute toward the target.
|
||||
- **TARGET**: this is the package objective
|
||||
- **EGRESS**
|
||||
- **SPLIT**
|
||||
|
||||
|
||||
We can adjust the route to our liking by clicking and dragging the pins.
|
||||
|
||||
We can adjust the route of *any* flight, not just the player-assigned ones.
|
||||
Liberation will automatically calculate the timings of each waypoint to meet the fragged TOT (Time on Target) for each flight.
|
||||
|
||||
## Flying the Mission
|
||||
|
||||
Now we are all ready to fly the mission inside DCS with our fellow human and AI pilots!
|
||||
|
||||
@ -403,13 +416,6 @@ In the cockpit, calling up the kneeboard and jumping back a few pages will give
|
||||
|
||||
- Our flight plan, including our waypoint times, as well as ATC comms, TACANs, etc.
|
||||
- Our support plan -- tanker and AWACS comms and TACANs
|
||||
The flight plan consists of *at least* (there may be more) the following waypoints:
|
||||
- **HOLD**: this will be the waypoint at which we will orbit or loiter with all the other flights of the package until the entire package is assembled. The kneeboard flight plan publishes the departure time, i.e. the time we leave the HOLD waypoint and start heading toward the JOIN waypoint.
|
||||
- **JOIN**: this is the waypoint where the entire package coalesces into a formation and pushes toward the INGRESS point.
|
||||
- **INGRESS**: this is the final point from which we push off into chute toward the target.
|
||||
- **TARGET**: this is the package objective
|
||||
- **EGRESS**
|
||||
- **SPLIT**
|
||||
|
||||
Regardless of our spawn time, it will be up to use to keep (or not keep!) the mission plan.
|
||||
If we spawn early, we can take the extra time to set up, look around, etc., before rolling up to take off.
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user