From 1e4980a70b23640a3a900b46c33aad78292017bb Mon Sep 17 00:00:00 2001 From: rabauke80 <67376231+rabauke80@users.noreply.github.com> Date: Mon, 15 Nov 2021 09:06:07 +0100 Subject: [PATCH] part01 of the 5x-rework --- Turn-Zero.md | 664 ++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 658 insertions(+), 6 deletions(-) diff --git a/Turn-Zero.md b/Turn-Zero.md index 084ccf1..5eaf865 100644 --- a/Turn-Zero.md +++ b/Turn-Zero.md @@ -1,4 +1,659 @@ -**The tutorial is out of date for DCS Liberation 3.0.** See the other sections of [the manual](https://github.com/dcs-liberation/dcs_liberation/wiki) for help. If you want to help us update the tutorial, [join the #doc-maintenance channel in our discord](https://discord.gg/fpJRYBV9). +Now that we covered the basic UI elements, let's start a campaign. + +For the example of this tutorial, a custom campaign has been picked by the author to illustrate the different buildng blocks and how they depend on each other. + + +Select a campaign / theater + +![image](https://user-images.githubusercontent.com/67376231/141736998-d180de8a-5c90-445e-bb3d-0a5054195bdc.png) + +As shown on the screenshot, the campaign auther set a few defaults: + +- default factions +- suggested start date + +For better illustration, the corresponding files will be shown as well + +_Pro tip: for more information on the format, go to [custom campaings](Custom-campaigns)_ + + +As shown in the campaign example below, the author designed it around a specific map/region/timeline and factions, to create the desired scenario. + +Players have full freedom, changing those, but will have to handle the consequences of their choices. + +Default factions define the general availibilty of **aircraft** for a campaign. However, the final list of aircraft shown in the _Air Wing Configuration_ dialogue depends on a few things. + +1. Is the aircraft part of the faction? +2. Is the aircraft capable of doing the required tasks/mission types? +3. Does a custom squadron exist? if not, one will be auto-generated +4. How does the campaign setup look like, in terms of starting squadron slots and their defined tasks/mission types? + + +![Air Wing Configuration](https://user-images.githubusercontent.com/67376231/141738419-104040a0-4a2a-4e93-83aa-4a2de7b93918.png) + +As you will see on the screenshot above, the faction "US Navy 1985" has more aircraft _available_ in the faction, than shown in the _Air Wing Configuration_ dialogue. + +Why is that so??? + +Well - let's look at it step by step: + +First of all, let's look at the [campaign configuration](Turn-Zero#Campaign-configuration) + +The players owned control points, at the start of the campaign are: + +- the carrier group defined as **Naval-1** +- the airfield **Gazipasa** +- the FOB **Bozdogan** +- the FOB **Latchi** + +Every of those control points consists of _squadron slots_ that need to be filled by the best suited airframe for that task. + +So at **Naval-1** we would like to cover the following mission types: + +- 2x BARCAP +- 1x SEAD +- 1x Strike +- 1x AEW&C +- 1x Refueling +- 1x Anti-ship + +As you can see below, the campaign author, had a very specific set of _aircrafts_ & _squadrons_ in mind. + +If you look closely at the _Air Wing Configuration_ screenshot above, you will notice that two aircrafts that are technically available to the chosen player faction, are missing: + +- F-14A Tomcat (Block 135-GR Late) +- F-4E Phantom II +# +Why, you keep asking? + +Well for **Naval-1** ... + +the BARCAP slots already have preferred aircraft defined, either via: + - the aircraft name itself, or + - the squadron name, implicitly matching the aircraft + +VF-101 and VF-101 are both F-14B squadron, so the planer already got enoguth input to make a choice --> F-14B + +See [Squadron example](#Squadron-example) + +That rules out the F14-A and since the F-4E Phantom II is not CVN compatible, it's out as well. + + +#### Naval-1 +``` +Naval-1: + - primary: BARCAP + secondary: air-to-air + aircraft: + - VF-101 + - primary: BARCAP + secondary: air-to-air + aircraft: + - VF-102 + - primary: SEAD + secondary: air-to-ground + aircraft: + - A-4E Skyhawk + - primary: Strike + secondary: air-to-ground + aircraft: + - A-4E Skyhawk + - primary: AEW&C + aircraft: + - VAW-125 + - primary: Refueling + aircraft: + - VS-35 (Tanker) + - primary: Anti-ship + secondary: air-to-ground + aircraft: + - VS-35 +``` +![image](https://user-images.githubusercontent.com/67376231/141743214-2f29e29b-0546-4522-bda5-eec93b64a986.png) + + +Let's have a look now on an airfield like Gazipasa, which is also part of the players starting control points. + +Same pattern as above with the carrier group. + +At **Gazipasa** we would like to cover the following mission types: + +- 1x AEW&C +- 1x Refueling +- 1x Transport + +That automatically rules out the placement of any combat focused aircraft/squadron. + +The example below also shows, that even if an aircraft is defined, that is not available to the chosen faction, the planer will look for the best suiting airframe and place it. + +# +#### Gazipasa +``` +# Gazipasa + 41: + - primary: AEW&C + aircraft: + - E-3A + - primary: Refueling + aircraft: + - KC-135 Stratotanker + - primary: Transport + aircraft: + - C-130 +``` + +US Navy 1985 does not have an E-3A available, but it got another aircraft that can do AEW&C - so that's why the E-2D will be picked. + +![image](https://user-images.githubusercontent.com/67376231/141742954-b87b1c17-07b6-479d-ad4a-2ee5d3d62e1a.png) + + +Same for Refueling - KC-135 is not available, but the S-3B Viking (Tanker) can fill that role. + +![image](https://user-images.githubusercontent.com/67376231/141742871-db39eef9-b5a8-42b6-83de-47e95c8c66b3.png) + + +And for the transport task, no C-130 is available, but the HSM-40 + +![image](https://user-images.githubusercontent.com/67376231/141743663-8b2b332f-fa47-49e7-93ff-5477f8c20e86.png) + + +The same patterns apply to the last two player owned control points, **FOB Bozdogan** & **FOB Latchi** + +#### FOB Bozdogan +``` + # FOB Bozdogan + FOB Bozdogan: + - primary: Transport + aircraft: + - HSM-40 + - UH-1H Iroquois +``` + +#### FOB Latchi +``` + # FOB Latchi + FOB Latchi: + - primary: CAS + secondary: air-to-ground + aircraft: + - AH-1W SuperCobra + - primary: Transport + secondary: air-to-ground + aircraft: + - UH-1H Iroquois +``` + +Since both FOBs have Heliports, even w/o the defintion of a specific aircraft, the planer would onlyhave rotorwing aircraft availble to fill the set mission types. + +UH-1H Iroquois +![image](https://user-images.githubusercontent.com/67376231/141744056-fe2cb453-aeb3-4060-b07f-7a70ed79ec9d.png) + + +AH-1W SuperCobra +![image](https://user-images.githubusercontent.com/67376231/141744110-91f7bc0c-181e-44b6-9229-697212b42e3e.png) + +# +## Faction configuration + +US Navy 1985 +``` +{ + "country": "USA", + "name": "US Navy 1985", + "authors": "HerrTom", + "description": "

Highway to the Danger Zone! For Tomcat lovers.

", + "locales": [ + "en_US" + ], + "aircrafts": [ + "AH-1W SuperCobra", + "A-4E Skyhawk", + "F-14A Tomcat (Block 135-GR Late)", + "F-14B Tomcat", + "F-4E Phantom II", + "S-3B Viking", + "SH-60B Seahawk", + "UH-1H Iroquois" + ], + "awacs": [ + "E-2C Hawkeye" + ], + "tankers": [ + "S-3B Tanker" + ], + "frontline_units": [ + "M1043 HMMWV (M2 HMG)", + "M113", + "M163 Vulcan Air Defense System", + "M60A3 \"Patton\"" + ], + "artillery_units": [ + "M109A6 Paladin", + "M270 Multiple Launch Rocket System" + ], + "logistics_units": [ + "Truck M818 6x6" + ], + "infantry_units": [ + "Infantry M249", + "Infantry M4", + "MANPADS Stinger", + "Mortar 2B11 120mm" + ], + "air_defenses": [ + "ChaparralGenerator", + "HawkGenerator", + "VulcanGenerator" + ], + "aircraft_carrier": [ + "Stennis" + ], + "helicopter_carrier": [ + "LHA_Tarawa" + ], + "destroyers": [ + "PERRY" + ], + "cruisers": [ + "TICONDEROG" + ], + "carrier_names": [ + "CVN-71 Theodore Roosevelt", + "CVN-72 Abraham Lincoln", + "CVN-73 George Washington", + "CVN-74 John C. Stennis", + "CVN-75 Harry S. Truman" + ], + "helicopter_carrier_names": [ + "LHA-1 Tarawa", + "LHA-2 Saipan", + "LHA-3 Belleau Wood", + "LHA-4 Nassau", + "LHA-5 Peleliu" + ], + "navy_generators": [ + "OliverHazardPerryGroupGenerator" + ], + "requirements": {}, + "doctrine": "coldwar", + "liveries_overrides": { + "F/A-18C Hornet (Lot 20)": [ + "VFA-106", + "VFA-113", + "VFA-122", + "VFA-131", + "VFA-192", + "VFA-34", + "VFA-37", + "VFA-83", + "VFA-87", + "VFA-97" + ] + } +} +``` + +Syria 1982 + +``` +{ + "country": "Syria", + "name": "Syria 1982", + "authors": "Khopa", + "description": "

Syria and Arab armies in the 1982 invasion of Lebanon

", + "aircrafts": [ + "Mi-8MTV2 Hip", + "MiG-19P Farmer-B", + "MiG-21bis Fishbed-N", + "MiG-23MLD Flogger-K", + "MiG-25PD Foxbat-E", + "Su-17M4 Fitter-K" + ], + "awacs": [ + "A-50" + ], + "tankers": [ + "IL-78M" + ], + "frontline_units": [ + "BMP-1", + "MT-LB", + "PT-76", + "S-60 57mm", + "T-55A", + "T-72B with Kontakt-1 ERA", + "ZSU-57-2 'Sparka'", + "ZU-23 on Ural-375" + ], + "artillery_units": [ + "BM-21 Grad" + ], + "logistics_units": [ + "LUV UAZ-469 Jeep", + "Truck Ural-375" + ], + "infantry_units": [ + "Infantry AK-74 Rus", + "Paratrooper AKS", + "Paratrooper RPG-16" + ], + "air_defenses": [ + "ColdWarFlakGenerator", + "EarlyColdWarFlakGenerator", + "SA2Generator", + "SA3Generator", + "SA6Generator", + "SA8Generator", + "SA9Generator", + "SA13Generator", + "ZSU23Generator", + "ZU23Generator", + "ZU23UralGenerator", + "ZSU57Generator" + ], + "ewrs": [ + "BoxSpringGenerator", + "TinShieldGenerator" + ], + "missiles": [ + "ScudGenerator" + ], + "missiles_group_count": 1, + "aircraft_carrier": [], + "helicopter_carrier": [], + "helicopter_carrier_names": [], + "destroyers": [], + "cruisers": [], + "requirements": {}, + "carrier_names": [], + "navy_generators": [ + "GrishaGroupGenerator" + ] +} +``` + +# +## Squadron example +``` +--- +name: VF-101 +nickname: Grim Reapers +country: USA +role: Strike Fighter +aircraft: F-14B Tomcat +livery: VF-101 Dark +mission_types: + - BAI + - BARCAP + - CAS + - DEAD + - Escort + - Intercept + - OCA/Aircraft + - OCA/Runway + - SEAD + - Strike + - Fighter sweep + - TARCAP +``` + + +# +## Campaign configuration + +Clash_over_Cyprus.yaml: +``` +--- +name: Syria - Clash over Cyprus +theater: Syria +authors: Maxl +description:

Syria invades Cyprus, forcing NATO to act. The United States 6th fleet is the first to respond in the Mediterranean sea.

+version: "9.1" +recommended_player_faction: US Navy 1985 +recommended_enemy_faction: Syria 1982 +miz: Clash_over_Cyprus.miz +performance: 1 +recommended_start_date: 1986-05-12 +squadrons: + #BLUFOR CVN + Naval-1: + - primary: BARCAP + secondary: air-to-air + aircraft: + - VF-101 + - primary: BARCAP + secondary: air-to-air + aircraft: + - VF-102 + - primary: SEAD + secondary: air-to-ground + aircraft: + - A-4E Skyhawk + - primary: Strike + secondary: air-to-ground + aircraft: + - A-4E Skyhawk + - primary: AEW&C + aircraft: + - VAW-125 + - primary: Refueling + aircraft: + - VS-35 (Tanker) + - primary: Anti-ship + secondary: air-to-ground + aircraft: + - VS-35 + # Gazipasa + 41: + - primary: AEW&C + aircraft: + - E-3A + - primary: Refueling + aircraft: + - KC-135 Stratotanker + - primary: Transport + aircraft: + - C-130 + # FOB Bozdogan + FOB Bozdogan: + - primary: Transport + aircraft: + - HSM-40 + - UH-1H Iroquois + # FOB Latchi + FOB Latchi: + - primary: CAS + secondary: air-to-ground + aircraft: + - AH-1W SuperCobra + - primary: Transport + secondary: air-to-ground + aircraft: + - UH-1H Iroquois + # Paphos + 46: + - primary: BARCAP + secondary: air-to-air + aircraft: + - MiG-21bis Fishbed-N + - primary: BARCAP + secondary: air-to-air + aircraft: + - MiG-23MLD Flogger-K + - primary: SEAD + secondary: air-to-ground + aircraft: + - Su-17M4 Fitter-K + - primary: Strike + secondary: air-to-ground + aircraft: + - Su-17M4 Fitter-K + - primary: Anti-ship + secondary: air-to-ground + aircraft: + - Su-17M4 Fitter-K + # Akrotiri + 44: + - primary: AEW&C + aircraft: + - A-50 + - primary: Refueling + aircraft: + - IL-78M + - primary: BARCAP + secondary: air-to-air + aircraft: + - MiG-21bis Fishbed-N + - primary: BARCAP + secondary: air-to-air + aircraft: + - MiG-23MLD Flogger-K + - primary: SEAD + secondary: air-to-ground + aircraft: + - Su-17M4 Fitter-K + - primary: Strike + secondary: air-to-ground + aircraft: + - Su-17M4 Fitter-K + - primary: Anti-ship + secondary: air-to-ground + aircraft: + - Su-17M4 Fitter-K + # FOB Morphou + FOB Morphou: + - primary: CAS + secondary: air-to-ground + aircraft: + - Mi-8MTV2 Hip + - Mi-24P Hind-F + - primary: CAS + aircraft: + - Mi-8MTV2 Hip + - Mi-24P Hind-F + - primary: Transport + secondary: air-to-ground + aircraft: + - Mi-8MTV2 Hip + # FOB Mari + FOB Mari: + - primary: CAS + secondary: air-to-ground + aircraft: + - Mi-8MTV2 Hip + - Mi-24P Hind-F + - primary: CAS + aircraft: + - Mi-8MTV2 Hip + - Mi-24P Hind-F + - primary: Transport + secondary: air-to-ground + aircraft: + - Mi-8MTV2 Hip + # Pinarbashi + 51: + - primary: CAS + secondary: air-to-ground + aircraft: + - Mi-8MTV2 Hip + - Mi-24P Hind-F + - primary: CAS + secondary: air-to-ground + aircraft: + - Mi-8MTV2 Hip + - Mi-24P Hind-F + - primary: CAS + secondary: air-to-ground + aircraft: + - Mi-8MTV2 Hip + - Mi-24P Hind-F + - primary: Transport + secondary: air-to-ground + aircraft: + - Mi-8MTV2 Hip + # Ercan + 49: + - primary: BARCAP + secondary: air-to-air + aircraft: + - MiG-29S Fulcrum-C + - primary: BARCAP + secondary: air-to-air + aircraft: + - MiG-21bis Fishbed-N + - primary: SEAD + secondary: air-to-ground + aircraft: + - Su-24M Fencer-D + - primary: Strike + secondary: air-to-ground + aircraft: + - Su-17M4 Fitter-K + # Larnaca + 47: + - primary: BARCAP + secondary: air-to-air + aircraft: + - MiG-21bis Fishbed-N + - primary: BARCAP + secondary: air-to-air + aircraft: + - MiG-23MLD Flogger-K + - primary: SEAD + secondary: air-to-ground + aircraft: + - Su-17M4 Fitter-K + - primary: Strike + secondary: air-to-ground + aircraft: + - Su-17M4 Fitter-K + - primary: Anti-ship + secondary: air-to-ground + aircraft: + - Su-17M4 Fitter-K + # Bassel Al-Assad + 21: + - primary: AEW&C + aircraft: + - A-50 + - primary: Refueling + aircraft: + - IL-78M + - primary: BARCAP + secondary: air-to-air + aircraft: + - MiG-21bis Fishbed-N + - primary: BARCAP + secondary: air-to-air + aircraft: + - MiG-23MLD Flogger-K + - primary: Anti-ship + secondary: air-to-ground + aircraft: + - Su-17M4 Fitter-K + - primary: Transport + aircraft: + - Mi-8MTV2 Hip + # FOB Latakia + FOB Latakia: + - primary: CAS + secondary: air-to-ground + aircraft: + - Mi-8MTV2 Hip + - Mi-24P Hind-F + - primary: CAS + aircraft: + - Mi-8MTV2 Hip + - Mi-24P Hind-F + - primary: Transport + secondary: air-to-ground + aircraft: + - Mi-8MTV2 Hip +``` + +# + +**THE PART BELOW REQUIRES A REWORK FOR 5.x** In DCS Liberation you may take control of planning decisions regarding the course of the ongoing war. @@ -10,13 +665,13 @@ This is a turn based simulation. Each turn, DCS Liberation will generate a DCS W On the map, click on an airbase (or right click and select "Open base menu") to open the base management menu. For the full demonstration, choose an airbase that is connected to the active front line. -![Open base menu screenshot](https://user-images.githubusercontent.com/315852/102667191-aad79e00-413d-11eb-8a18-c5b6efb4dea8.png) + ### Aircraft recruitment In Airfield Command tab, click on the "+" button to order new aircraft: -![Airfield command screenshot](https://user-images.githubusercontent.com/315852/102667380-0dc93500-413e-11eb-9b33-8fb44d5fd302.png) + Purchased aircraft will arrive at the airfield next turn. Orders can be canceled and aircraft can be sold using the "-" button. **Sales are immediate and cannot be canceled**, so be careful to not sell aircraft you need for the turn. @@ -28,12 +683,9 @@ You will need to buy aircraft for your entire faction, not just your own aircraf In the Ground Forces HQ menu you can recruit ground forces that will fight on the front line. -![Ground forces HQ screenshot](https://user-images.githubusercontent.com/315852/102667718-eaeb5080-413e-11eb-8b1b-815399997e07.png) Ground units are very important, since they will fight on the frontline to progress toward the nearby enemy bases and defend your airbase against enemy attacks. Do not underestimate this part of the conflict! ## Ending the turn The units you bought will not be delivered until next turn. Spend your remaining budget and click the pass turn button to continue to the first turn. - -![image](https://user-images.githubusercontent.com/315852/102667824-2ede5580-413f-11eb-8f40-03d491cf82bd.png) \ No newline at end of file