From 236ba1081c8cc273da480e357e91117ae79660ab Mon Sep 17 00:00:00 2001 From: rabauke80 <67376231+rabauke80@users.noreply.github.com> Date: Wed, 10 Nov 2021 21:27:04 +0100 Subject: [PATCH] format correction --- Home.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Home.md b/Home.md index 2d05308..d231a5d 100644 --- a/Home.md +++ b/Home.md @@ -8,7 +8,7 @@ In it's essence, it's a DCS mission generator, consisting of the following build - [Factions](Custom-Factions) - [Squadrons](Squadrons-and-pilots) -The campaign acts as a template, populated by units available, based on the factions and timeline chosen and generates a new mission (liberation_nextturn.miz) every time you hit the *launch* button in the UI. +The campaign acts as a template, populated by units available, based on the factions and timeline chosen and generates a new mission (`liberation_nextturn.miz`) every time you hit the *launch* button in the UI. Once a mission has ended, DCS Liberation captures the events (state) that happend in DCS and processes them, so that the player can make adjustments and hit *launch* again.