From 3ad688235a080252c1d1d31f24919e04bb745cc6 Mon Sep 17 00:00:00 2001 From: Starfire13 <72491792+Starfire13@users.noreply.github.com> Date: Sat, 17 Aug 2024 18:03:47 +1000 Subject: [PATCH] Updated Custom campaigns (markdown) --- Custom-campaigns.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Custom-campaigns.md b/Custom-campaigns.md index 7be643f..eeb6acb 100644 --- a/Custom-campaigns.md +++ b/Custom-campaigns.md @@ -428,7 +428,7 @@ To define a map object strike target, right click the building in the mission ed Create new trigger zone through the Mission Editor's sidebar, and give it the color of blue (`0 Red`, `0 Green`, `255 Blue`; there is a shortcut button that is blue in case you do not want to type the RGB numbers in manually). Place this trigger zone such that it encloses each of the centers of the objective's white trigger zones. This defines the objective area (named, targetable group of buildings), whereas the white zones define the individual buildings of the objective location. Each group zone must have a unique name. -Create a property for the objective definition with the value field set to any of the entries listed in the `REWARDS` defined in https://github.com/dcs-retribution/dcs-retribution/blob/develop/game/config.py. **This must be the first property in the group zone.** This field defines the category (objective type) of the group, which impacts income generation per building. +Create a property for the objective definition with the value field set to any of the entries listed in the `REWARDS` defined in https://github.com/dcs-retribution/dcs-retribution/blob/dev/game/config.py. **This must be the first property in the group zone.** This field defines the category (objective type) of the group, which impacts income generation per building. * `power` * `ware`