From 3c8e4f518a0781151b2f35717b41cd61c820f28b Mon Sep 17 00:00:00 2001 From: MetalStormGhost <89945461+MetalStormGhost@users.noreply.github.com> Date: Sun, 9 Jun 2024 13:43:51 +0300 Subject: [PATCH] Updated Pretense generator (markdown) --- Pretense-generator.md | 1 + 1 file changed, 1 insertion(+) diff --git a/Pretense-generator.md b/Pretense-generator.md index 4172c5c..fb70da5 100644 --- a/Pretense-generator.md +++ b/Pretense-generator.md @@ -48,6 +48,7 @@ Common errors with the generated Pretense campaign include the following: * Inoperative AI units * Units incorrectly spawned behind enemy lines * Mission list is empty +* Poor performance when running the mission These are usually caused by a lua scripting error in the Pretense script. The campaign generated by Retribution likely contains a condition which the official Pretense campaigns do not, and the script therefore does not have handling for that specific condition. These can include, just to name a few, certain preconditions for player SEAD or CSAR missions.