Updated Squadrons and pilots (markdown)

Dan Albert 2021-06-11 02:09:44 -07:00
parent 22eb681c18
commit 3ca4f7fba1

@ -11,6 +11,8 @@ Pilots can be killed. When the aircraft the pilot is flying is destroyed the pil
Pilots can be sent on leave. Pilots on leave will not be assigned to new missions. Pilots already assigned to missions that are sent on leave will not be
unassigned, but will not be used next turn.
Pilots cannot be manually created once the game has started. New pilots will be created automatically as they are needed.
### Players
Each pilot can be set as either a player or AI pilot. Instead of creating client slots in flights as in previous versions of Liberation, pilots are set as players and those pilots are assigned to flights.
@ -55,6 +57,8 @@ If the faction has no locales defined, names will be generated using `en_US` (th
Squadrons define a group of pilots that fly a single type of aircraft and perform a predefined set of missions. The types of missions that are automatically assigned during mission planning can be chosen in the squadron menu. The squadron has a fixed livery.
Squadrons cannot be added after the game has started.
### Predefined squadrons
Predefined squadrons are loaded from `resources\squadrons\*\*.yaml` (for built-in squadrons) and from `<DCS saved games directory>\Liberation\Squadrons\*\*.yaml` (for user-defined squadrons).