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Updated Squadrons and pilots (markdown)
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@ -11,6 +11,8 @@ Pilots can be killed. When the aircraft the pilot is flying is destroyed the pil
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Pilots can be sent on leave. Pilots on leave will not be assigned to new missions. Pilots already assigned to missions that are sent on leave will not be
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unassigned, but will not be used next turn.
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Pilots cannot be manually created once the game has started. New pilots will be created automatically as they are needed.
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### Players
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Each pilot can be set as either a player or AI pilot. Instead of creating client slots in flights as in previous versions of Liberation, pilots are set as players and those pilots are assigned to flights.
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@ -55,6 +57,8 @@ If the faction has no locales defined, names will be generated using `en_US` (th
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Squadrons define a group of pilots that fly a single type of aircraft and perform a predefined set of missions. The types of missions that are automatically assigned during mission planning can be chosen in the squadron menu. The squadron has a fixed livery.
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Squadrons cannot be added after the game has started.
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### Predefined squadrons
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Predefined squadrons are loaded from `resources\squadrons\*\*.yaml` (for built-in squadrons) and from `<DCS saved games directory>\Liberation\Squadrons\*\*.yaml` (for user-defined squadrons).
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