From 4d58cdeec78fe82c70489352fe9ed724275848de Mon Sep 17 00:00:00 2001 From: walterroach <37820425+walterroach@users.noreply.github.com> Date: Tue, 27 Oct 2020 16:47:18 -0500 Subject: [PATCH] A start on documentation for the strategies/stances --- Frontline-Strategies-Stances.md | 45 +++++++++++++++++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 Frontline-Strategies-Stances.md diff --git a/Frontline-Strategies-Stances.md b/Frontline-Strategies-Stances.md new file mode 100644 index 0000000..10b25cb --- /dev/null +++ b/Frontline-Strategies-Stances.md @@ -0,0 +1,45 @@ +# Stances + +* ## DEFENSIVE + * ### All units: + * Hold position and defend + +* ## AGGRESSIVE + * ### Tanks and IFVs: + * Close distance to nearest group and attack. + * Attempt to move forward up to 16 KM + * If Enemy Base is less than 16 KM, tanks and IFVs will attack the base. + +* ## RETREAT + * ### All units: + * Immediately retreat up to 20 KM + * If friendly base is within 20 KM, regroup there and defend. + +* ## BREAKTHROUGH + * ### Tanks and IFVs + * Move forward up to 35 KM + * If Base is close enough, tanks and IFVs will attack the base. + * Focuses on advancement over kills +* ## ELIMINATION + * ### Tanks and IFVs + * Close distance and attack the three nearest enemy groups + * Attempt to move forward up to 16 KM after killing their targets. + * Focuses on kills before advancement. + +## Units with behavior altered only by Retreat: +* ### APCs and ATGM: + * Will never move too much forward, but will follow along any offensive + +* ### Artillery + * Will always fire at a group within range, and fallback when damaged except when retreating. + +## Enemy stance selection: +* If enemy has more groups available than player: + * Aggressive 60% chance + * Elimination 20% chance + * Breakthrough 20% chance +* If player has more groups available than enemy: + * Defenisve 60% chance + * Ambush 20% chance + * Aggressive 20% chance +