mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Updated Unit Transfers (markdown)
parent
a34658ca77
commit
57d6c0cc5a
@ -10,13 +10,17 @@ Ground units can be moved between bases by opening a base's menu and clicking th
|
||||
|
||||
Units being transferred will not appear in the base's inventory, and will not be able to join combat at the front line. To see a list of all in-progress unit transfers, click the "Transfers" button in the top bar. Transfers can be cancelled from this menu as well. Cancelled transfers will add the units in transfer to the inventory at their current location.
|
||||
|
||||
Road transfers move toward their destination at a speed of one control point per turn.
|
||||
Road transfers move toward their destination at a speed of one control point per turn. Airlift transfers will complete their full journey in one turn. Airlifts are used automatically when the target cannot be reached by road.
|
||||
|
||||
If the transfer destination is cut off due to a base capture, the transfer will be cancelled and the units will be added to the inventory at their current location. If the transferring units are surrounded (the base they left at the beginning of the turn was captured, as were the connecting bases), the units are destroyed.
|
||||
|
||||
Transferring units will be present as a convoy in the mission. The convoy will spawn at its origin base and move on-road to the next base on its path to its final destination. Convoys are vulnerable to attack, so interdiction of enemy convoys will prevent the front line from receiving those reinforcements on a future turn.
|
||||
Units transferring by ground will be present as a convoy in the mission. The convoy will spawn at its origin base and move on-road to the next base on its path to its final destination. Convoys are vulnerable to attack, so interdiction of enemy convoys will prevent the front line from receiving those reinforcements on a future turn.
|
||||
|
||||
Units transferring by airlift will not be directly present in the mission but will be represented by helicopters (and later cargo planes) flying between the origin and destination. Shooting down transport aircraft will destroy the carried units, preventing those reinforcements from reaching the front line.
|
||||
|
||||
Further work that's planned for 2.6:
|
||||
* Require ground units to be purchased at bases with attached factories. Only transfers can deliver units to the front line bases.
|
||||
* Add UI to show enemy transfers that can be targeted by BAI missions.
|
||||
* Airlift transport for ground units for low throughput/low latency transport, and for transporting units between disconnected bases.
|
||||
* Cargo planes: https://github.com/Khopa/dcs_liberation/issues/825
|
||||
* Automatic purchase of transport aircraft by the procurement AI: https://github.com/Khopa/dcs_liberation/issues/825
|
||||
* Redeployment of reserves from non-front line bases: https://github.com/Khopa/dcs_liberation/issues/823
|
||||
* Transfer via ship to cross bodies of water without using airlift resources: https://github.com/Khopa/dcs_liberation/issues/826
|
||||
* Transfer via rail for alternate ground transportation networks: https://github.com/Khopa/dcs_liberation/issues/826
|
||||
Loading…
x
Reference in New Issue
Block a user