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Added ground spawn and roadbase instructions in Custom-campaigns.md
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@ -297,6 +297,24 @@ _pro tip: 300ft spacing between the invisible FARP pads recommended_
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The group name of the unit is used to name the FOB.
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#
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#### Ground spawns and roadbases
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You can insert ground spawn slots in campaigns by placing either an A-10A or an AJS37 at a runway or ramp. This will cause an invisible FARP, an ammo dump and a fuel dump to be placed (behind the slot in case of A-10A, to the side in case of AJS37) in the generated campaigns. The ground spawn slot can be used by human controlled aircraft in generated missions (there is also a separate option in settings to allow AI aircraft to be placed there, but the AI will start in the air if not enough ramp or runway slots are available). The ground spawn slots increase the total parking capacity of the base. The first waypoint of the placed aircraft will be the center of a SCENERY REMOVE OBJECTS ZONE trigger zone (which might or might not work in multiplayer due to a DCS limitation). The SCENERY REMOVE OBJECTS ZONE trigger can be used to clear runways/roads of lightposts, trees etc. Placing FARPs will also clear them.
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Ground spawns can be inserted in both airfields and FOBs. You can use them, for example, to:
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- Activate the abandoned airport at Nicosia in Cyprus:
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- Activate the small airstrips in the Kutaisi outskirts in Georgia:
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- Create a roadbase at the real-life location of the H3 Highway Strip in Iraq:
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- Fly WWII era planes from the dirt airstrips east of Sayqal in Syria:
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#
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#### Campaign inversion
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