From 67cd5bd5376e2eceae0b507f92488bf500e2dcef Mon Sep 17 00:00:00 2001 From: MetalStormGhost <89945461+MetalStormGhost@users.noreply.github.com> Date: Sun, 23 Jan 2022 18:39:58 +0200 Subject: [PATCH] Updated Campaign Battle of Abu Dhabi Play Through (markdown) --- Campaign-Battle-of-Abu-Dhabi-Play-Through.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Campaign-Battle-of-Abu-Dhabi-Play-Through.md b/Campaign-Battle-of-Abu-Dhabi-Play-Through.md index 579ee10..461f6ce 100644 --- a/Campaign-Battle-of-Abu-Dhabi-Play-Through.md +++ b/Campaign-Battle-of-Abu-Dhabi-Play-Through.md @@ -160,7 +160,7 @@ The main map window is what we will use primarily to visualize and plan our camp - Hovering our mouse over each icon shows we some information about the forces represented by each icon. - Right-clicking on a non-Control Point icon brings up some details about the group's composition. - Right-clicking on a friendly (blue) Control Point icon brings up a dialog which allows we to manage assets and resources related to this group, including "purchase" (under Liberation's notional econonmy) of aircraft, ground units, etc. - - For special naval Control Points, such as aircraft and helicopter carriers, right-clicking and dragging on its icon allows we to relocate the ships. The (future) new station will be indicated by a semi-transparent icon connected to the current location by a line, and it will only take effect the next turn. + - For special naval Control Points, such as aircraft and helicopter carriers, right-clicking and dragging on its icon allows we to relocate the ships. The (future) new station will be indicated by a semi-transparent icon connected to the current location by a line, and it will only take effect the next turn. During the mission, carriers will always steam into the wind and relocate to the designated position between missions. - Left-clicking on any icon brings up a package scheduling dialog which allows we to frag missions relating to this group. For friendly groups, we can, for e.g., plan BARCAPs. For enemy groups we can plan various strikes, CAS, BAI, DEAD, SEAD, etc. missions. - A thick line, running shows the principle axis of the compaign, which connects all the Control Points of the campaign, both ours and the enemy. This is discussed in detail below. - This is the primary axis along which the campaign will be fought, and on which we will advance or retreat as we capture or lose Control Points arranged upon it.