From 6a6516f984b0dc0f98a1ff51e6cc571b868cc89c Mon Sep 17 00:00:00 2001 From: MetalStormGhost <89945461+MetalStormGhost@users.noreply.github.com> Date: Sat, 8 Jun 2024 18:29:39 +0300 Subject: [PATCH] Documented adding squadrons to the campaign after it has already started, as well as the livery_set field --- Squadrons-and-pilots.md | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/Squadrons-and-pilots.md b/Squadrons-and-pilots.md index 50ad527..e9e1b7e 100644 --- a/Squadrons-and-pilots.md +++ b/Squadrons-and-pilots.md @@ -57,7 +57,9 @@ If the faction has no locales defined, names will be generated using `en_US` (th Squadrons define a group of pilots that fly a single type of aircraft and perform a predefined set of missions. The types of missions that are automatically assigned during mission planning can be chosen in the squadron menu. The squadron has a fixed livery. -Squadrons cannot be added after the game has started. +Adding squadrons to the campaign after it has already started: +Click on "Air Wing" in the top bar, then navigate to "Faction OWNFOR". Add the aircraft type of choice to your faction using the dialog which opens. Then make sure that you have the AWCD-cheat enabled so you can see the Cheats tab, open the Air Wing Configuration Dialog & add a new squadron of the same aircraft type. After that, you should be able to plan flights with the new aircraft/squadron, without having to start a new campaign. +![image](https://github.com/dcs-retribution/dcs-retribution/assets/89945461/6c9e208a-8cd0-474d-8e1d-3853587af2fb) ![image](https://github.com/dcs-retribution/dcs-retribution/assets/89945461/085e2e06-51d1-417f-914b-5fd774bc9bb9) Optionally (off by default) squadrons have a maximum number of pilots (currently 24). Once a squadron reaches its limit no new pilots will be recruited until pilots are either killed or sent on leave. Each understaffed squadron will replenish pilots at a limited rate (currently four pilots per squadron) at the end of each turn. Both the limit and the replenishment rate are configurable in the game settings. @@ -121,6 +123,15 @@ Note: The `mission_types` field is no longer used as of DCS Liberation 7. All sq The `livery` field, if set, will be the livery used by all aircraft of this squadron. Default liveries included in DCS should match the quoted portion of the livery name in https://github.com/pydcs/dcs/blob/master/dcs/planes.py. For example, the name for the HAF 330 Thunder livery for a Greek F-16 is `HAF_ 330_Thunder` +Alternatively, multiple liveries can be defined with the `livery_set` field. The liveries will be selected at random from the provided list. +```yaml +livery_set: + - VF-41 Black Aces AJ100 (1999 Allied Force) + - VF-41 Black Aces AJ101 (1999 Allied Force) + - VF-41 Black Aces AJ102 (1999 Allied Force) + - VF-41 Black Aces AJ104 (1999 Allied Force) +``` + **Note:** You can also use any custom liveries that you have downloaded to your Saved Games folder. In this case, the `livery` field should match the folder name (NOT the file name) of your selected livery. The `pilots` field defines AI pilot names that will be used before generating random pilot names for this squadron.