diff --git a/Getting-started.md b/Getting-started.md index 933c74b..5d2381a 100644 --- a/Getting-started.md +++ b/Getting-started.md @@ -1,4 +1,21 @@ -**The tutorial is out of date for DCS Liberation 3.0.** See the other sections of [the manual](https://github.com/dcs-liberation/dcs_liberation/wiki) for help. If you want to help us update the tutorial, [join the #doc-maintenance channel in our discord](https://discord.gg/fpJRYBV9). +09.11.2021: **The tutorial is out of date for DCS Liberation >= 3.0. updates pending** + +# How to get DCS Liberation? +## Download: +You have two choices, either download a stable or a preview release: + +1. [Stable release](https://github.com/dcs-liberation/dcs_liberation/releases) +2. [Preview release](https://github.com/dcs-liberation/dcs_liberation/actions/workflows/build.yml) + +# +## Installation: + +1. Extract the zip file to a new directory. DCS Liberation does not need to be separately installed; the extracted directory _is_ your DCS Liberation install. This can be extracted anywhere, but it should be a directory that you can access without Administrator privileges to ensure that Liberation runs correctly. +2. Then launch `liberation_main.exe` to launch DCS Liberation. + +First launch splash screen + +![DCS Liberation first launch screenshot](https://user-images.githubusercontent.com/67376231/140951014-5dab4087-35e5-404e-a4e5-007db927bdb6.png) **Important Note before you launch DCS Liberation :** @@ -6,51 +23,93 @@ DCS Liberation will modify the following file in your DCS installation: `.zip` file from the Artifacts section. -2. Extract the zip file to a new directory. DCS Liberation does not need to be separately installed; the extracted directory _is_ your DCS Liberation install. This can be extracted anywhere, but it should be a directory that you can access without Administrator privileges to ensure that Liberation runs correctly. -3. Then launch `liberation_main.exe` to launch DCS Liberation. +In the top left corner, click on **File** --> **New Game** to start the new campaign wizard. -![DCS Liberation first launch screenshot](https://user-images.githubusercontent.com/315852/102664953-bd030d80-4138-11eb-989b-824b7a8d4f8c.png) - -## Start your first campaign - -In the top left corner, click on File/New Game to start the new campaign wizard. - -![New Game screenshot](https://user-images.githubusercontent.com/315852/102665743-35b69980-413a-11eb-87c4-d140a83e3b0d.png) +![New Game screenshot](https://user-images.githubusercontent.com/67376231/140951212-056c6ff1-21f0-47f8-8846-d3698c4af6c6.png) Click on next to start campaign configuration : -![New game wizard](https://user-images.githubusercontent.com/315852/102665683-1ae42500-413a-11eb-9e52-4257c6a8d849.png) +![New game wizard](https://user-images.githubusercontent.com/67376231/140951605-5f377f3f-055d-4636-91e5-f63daa6066aa.png) -Choose your faction, and the enemy faction. For an easy first game, choose USA 2005 vs Russia 1965. -![Faction selection](https://user-images.githubusercontent.com/315852/102665647-0b64dc00-413a-11eb-95e4-9823394a505b.png) +Theater configuration - choose your campaign/map and start date -Choose a campaign. Note that we **strongly** recommend against any of the "full" maps as these are extremely demanding in terms of performance. "Start at mid game" will cause the player's faction to own more control points than they normally would at the beginning of the campaign. "Invert map" will allow the player to play through the campaign in the opposite direction. +![Theater configuration](https://user-images.githubusercontent.com/67376231/140952505-bc3dbcc3-2cea-4cf9-b5a2-9fbd9c583c7a.png) -Note that at the time of writing these two options cannot currently be used together. See [Issue 572](https://github.com/Khopa/dcs_liberation/issues/572) for more information. +1. Choose your campaign (implies the DCS map) +2. Campaign author & remarks +3. Performance impact +4. Invert the factions starting positions +5. Time period / starting date (start date will affect weapon availability if turned on via options at a later stage) + + +Choose your faction, and the enemy faction. Based on the campaign configuration, either chose the authors intended, or select any faction of your choosing. + +![Faction selection](https://user-images.githubusercontent.com/67376231/140954024-397020b8-ce3f-4c67-b99b-6b71da71f205.png) -![image](https://user-images.githubusercontent.com/315852/102665531-d8224d00-4139-11eb-8ebf-ec139f1e4913.png) Select any additional generation options you'd like to use. Note that the supercarrier option can be enabled or disabled later in the game settings. -![Generator options](https://user-images.githubusercontent.com/315852/102665937-ab226a00-413a-11eb-9d31-007047cb5a04.png) +![Generator options](https://user-images.githubusercontent.com/67376231/140954756-830238ea-cbcd-48f9-bb69-3014612a211e.png) + +Generator settings: +* No Aircraft carriers - select if you don't want any CVNs in your campaign, even if the faction you selected has them available +* No LHA - select if you don't want any LHAs in your campaign, even if the faction you selected has them available +* Use Supercarrier module - if you own the DCS Supercarrier module, you can select which CVN type will generated in your campaign +* No Player Navy - select whether you want combat ships in your campaign being generated or not +* No Enemy Navy - select whether you want enemy combat ships in your campaign being generated or not + +Mod settings: +* If you want any of these mods considered during your campaign generators, please select accordingly +* You are required to have the selected mods already installed and operational prior to DCS Liberation campaign generation + + +![Difficulty and economic options](https://user-images.githubusercontent.com/67376231/140956004-d4967da9-66ea-454f-a2ef-4e34eaf7d08f.png) + +Economy options: +* Player income multiplier - defines the multiplier of the player per-round income which depends on the type and number of objectives held (tbd