From 744956d5bac3be5171828258cfcd5e8f9527afc6 Mon Sep 17 00:00:00 2001 From: HighwaymanEd <32423630+HighwaymanEd@users.noreply.github.com> Date: Mon, 18 Jan 2021 10:25:37 +1100 Subject: [PATCH] Updated Custom campaigns (markdown) --- Custom-campaigns.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Custom-campaigns.md b/Custom-campaigns.md index 19eff4c..a262da9 100644 --- a/Custom-campaigns.md +++ b/Custom-campaigns.md @@ -59,7 +59,7 @@ FOB defenses function similarly to airbase defenses and their spawn positions ar *The first group has 1/2 chance of being a SHORAD and a 1/2 chance of being a garrison. *All further groups have a 1/3 chance of being a SHORAD and a 2/3 chance of being a garrison. -Note that a FOB will not generate strike targets as an airbase would. +Note that a FOB will not generate objective locations as an airbase would. #### Importance @@ -121,7 +121,7 @@ Garrisons are ground units placed at the airbase that defend against the encroac ### Objective locations -The campaign generator will automatically generate a number of objective locations attached to each control point. The quantities and types of objectives depends on the faction, the player's options, and random chance. +The campaign generator will automatically generate a number of objective locations attached to each control point (airbases only). The quantities and types of objectives depends on the faction, the player's options, and random chance. Objective locations are automatically associated with their closest control point.