diff --git a/Tutorial:-Battle-of-Abu-Dhabi-Play-Through.md b/Tutorial:-Battle-of-Abu-Dhabi-Play-Through.md index 0b17017..ca40e0d 100644 --- a/Tutorial:-Battle-of-Abu-Dhabi-Play-Through.md +++ b/Tutorial:-Battle-of-Abu-Dhabi-Play-Through.md @@ -269,28 +269,47 @@ After we have selected all the settings and options you want, close the dialog b Left-click on the dark blue icon representing this base to call up the resource management dialog. This dialog has two tabs -- "Airfield Command" and "Ground Forces HQ". - Click on "Ground Forces HQ" tab to switch to managing the ground forces. + ![](https://i.imgur.com/O05wq8c.jpeg) + + We click on "Ground Forces HQ" tab to switch to managing the ground forces. On the panel on the left, we see all the various types available for this faction, followed by a number indicating how many are actually at this base now, followed by an indication of how much this type costs in Liberation's notional economy currency. So, for example, the first row indicates that we have exactly 0 "LAV-25" vehicles at the base, and they cost 7 (million) each. Next to this is a box with three elements: a "-" button, to remove one unit of this vehicle from the base; a number, indicating how many units of this vehicle we have "purchased" in this turn; and a "+" button, to tell Liberation to arrange for purchase of one unit of this vehicle the next turn. - Scroll down to "M1A2 Abrams" row, and click the "+" button 20 times to command the "purchase" of 20 units of the Abrams tank for the frontlines. + We scroll down to "M1A2 Abrams" row, and click the "+" button 20 times to command the "purchase" of 20 units of the Abrams tank for the frontlines. + + ![](https://i.imgur.com/Hz6IcO1.jpeg) + We should see that the while the current number of Abrams remains 0, we have 20 now indicating as coming in the following turn. We should also see that our "Available Budget" on the lower right of this dialog has gone from 2000 million to 1500 million. Close the dialog box to return to the main map view. 3. Now let's set up some support aircraft assets, but at a base that is quite a bit further away from the front lines. - Right-click on "Bandar Abbas Intl", on the southern coast of Iran. - Under the "Airfield Command", scroll down to the "E-3A" row and press the "+" twice to acquire two of these AWACS aircraft. + We right-click on "Bandar Abbas Intl", on the southern coast of Iran. + + ![](https://i.imgur.com/V80XkWd.jpeg) + + Under the "Airfield Command", wscroll down to the "E-3A" row and press the "+" twice to acquire two of these AWACS aircraft. + + ![](https://i.imgur.com/ZK1H3FX.jpeg) + We only need one AWACS operational in every mission, but as there is a turn lag before our "purchases" get delivered, if the AWACS gets shot down in a particular mission and we have only one in the inventory, that means that even if we have the funds to replace the AWACS, we will have to wait a full turn for it to arrive and we will at the very least have to fly the following mission without AWACS support. - We will apply the same conservative logic to our land-based tanker assets: scroll down the list to find the "KC-130" and "KC-135 Stratotanker" entries and add two of each. - + We will apply the same conservative logic to our land-based tanker assets: we scroll down the list to find the "KC-130" and "KC-135 Stratotanker" entries and add two of each. + ![](https://i.imgur.com/trlX3Pt.jpeg) + 4. Now let's take a look at our carriers. + + ![](https://i.imgur.com/kGwq9ir.jpeg) + The darker shaded naval icons indicate the two carriers we have in play: the fixed-wing CVN carrier strike group and the helicopter carrier ("LHA"). If we are unhappy with the placement of the carriers, we can move them by right-clicking and dragging them to a new location. + + ![](https://i.imgur.com/rz8q3uX.jpeg) + + For example, if this were a (slightly) more realistic play, we may want to move at the carrier out of the Persian Gulf into at least the Gulf of Oman, as carrier strike groups love blue water and are really not comfortable moving into, let alone operating tactically, in restricted waters such as the Persian Gulf proper. A line will appear from the current location leading to a semi-transparent icon indicating the future location. Note that the future location will only take effect on the next turn. @@ -299,6 +318,8 @@ After we have selected all the settings and options you want, close the dialog b 5. Once we are satisfied with the placement of the carriers, we left-click on the carrier icon to call up its asset management dialog. + ![](https://i.imgur.com/yxTbaPq.jpeg) + We will add: - 2x E-2C Hawkeyes, to give us local AWACS capability @@ -306,7 +327,12 @@ After we have selected all the settings and options you want, close the dialog b - 12x F-14A Tomcats - 24x F/A-18C Hornets - Next, left-click on the LHA to bring up its asset management dialog, and add: + Next, we left-click on the LHA to bring up its asset management dialog, + + ![](https://i.imgur.com/mfPfusA.jpeg) + + + and add: - 16x AV-8B Harrier II's @@ -314,8 +340,15 @@ After we have selected all the settings and options you want, close the dialog b 6. The final step of this stage is to start the ball rolling. Before doing anything else, though, let us quickly save the game in its current state, so that all our campaign setup does not get lost should something go wrong. + + + + Now we click on "Begin Campaign" on the upper right hand corner of the Liberation window to proceed to Turn 1. + + ![](https://i.imgur.com/wsJyKPH.jpeg) + ## Turn 1 Now we are ready to plan our first turn.