From 75fcde5d760c91e9246a090e18b04de7ee9ee9f0 Mon Sep 17 00:00:00 2001 From: Jeet Sukumaran Date: Wed, 30 Jun 2021 17:44:57 -0700 Subject: [PATCH] Updated Battle of Abu Dhabi A Tutorial (markdown) --- Battle-of-Abu-Dhabi----A-Tutorial.md | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/Battle-of-Abu-Dhabi----A-Tutorial.md b/Battle-of-Abu-Dhabi----A-Tutorial.md index ee772f6..6e288b0 100644 --- a/Battle-of-Abu-Dhabi----A-Tutorial.md +++ b/Battle-of-Abu-Dhabi----A-Tutorial.md @@ -16,7 +16,7 @@ 2. The next page of the wizard will allow us to select a campaign as well as configure some context for the campaign. - ![](https://i.imgur.com/f4pbmiI.jpg) + ![](https://i.imgur.com/LhuAkxV.jpeg) - **Item 1** @@ -49,12 +49,14 @@ - The season (Spring, Summer, Fall, Winter) determines the season textures on the campaign map. - The year will *ONLY* make a difference if we later on choose to have era-dependent weapons restrictions in our campaign setup. Selecting this option (which will be available under the game settings once we start the campaign) will result in Liberation restricting all flights to only load up on ordnance that was in service by the year we set here. So, for example, if we set the campaign to play out in the "Cold War -- Fall [1970]", then our flights will not have access to AIM-120's, JDAMs/JSOWs, etc. - Next to the campaign itself, the time period is probably the most important option we will want to consider on this page. For now, let us select "**Persian Gulf - Battle of Abu Dhabi**" as the campaign, and leave all the settings at their defaults, including the default time period (Summer 1995). Click on "``Next >``" to proceed to the next page. 3. The next page of the wizard allows us to select both ours as well as the opposing forces: "Player faction" and "Enemy faction", respectively. + + ![](https://i.imgur.com/jBbCgLE.jpeg) + As noted above, a "faction" in game terms essentially determines the types of aircraft, ground vehicles, air defenses, etc. that each side will have available. Changing the faction using the dropdown boxes next to "Player faction" and "Enemy faction" will change the listing of types available under each. Obviously, this will have *massive* difference in the campaign play, and we can set up anything we like, realistic or not, balanced or not. @@ -76,6 +78,8 @@ 4. In this page of the wizard, we set the availability of some specialized hardware. + ![](https://i.imgur.com/wrB7NBg.jpeg) + So, for example, in the top box we can decide whether or not we want to allow aircraft carriers (and, if so, the supercarrier), helicopter carriers, or even any form of navy at all. We can also set the desired mission duration. Note that the only thing this effects is the AI mission planning -- the AI (our, side if we do not opt out later on for the AI to plan our missions, as well as the opposing side either way) will not plan any missions past this time.