diff --git a/Home.md b/Home.md index d3fdbdb..7760f9d 100644 --- a/Home.md +++ b/Home.md @@ -5,7 +5,7 @@ DCS Retribution was forked from [DCS Liberation](https://github.com/dcs-liberation/dcs_liberation), which is a [DCS World](https://www.digitalcombatsimulator.com/en/products/world/) turn based single-player or co-op dynamic campaign. It is an external program that generates full and complex DCS missions and manage a persistent combat environment. -In it's essence, it's a DCS mission generator, consisting of the following building blocks: +In essence, it's a DCS mission generator, consisting of the following building blocks: - [Campaigns](Custom-campaigns) - [Factions](Custom-Factions) @@ -27,7 +27,7 @@ Retribution contains the following features: - Enhanced save compatibility. In many cases, a user can start a campaign with a version of Retribution, update the generator as new versions become available and still keep flying the same campaign. - Additional performance options in settings. - AI escort flights will actually escort the main flight, instead of only flying along the same flight path. -- AI will also plan 3-ship and 4-ship flights, in addition to 2-ship ones. The probabilities of each are configurable in settings. +- AI will also plan 3-ship and 4-ship flights, in addition to 2-ship ones. You don't always know what you are up against. The probabilities of each are configurable in settings. - An option to configure OPFOR autoplanner aggressiveness and have the AI take risks and plan missions against defended targets. - Longer list of supported aircraft and ground asset mods. - Longer list of lua plugins.