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Updated Custom campaigns (markdown)
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@ -373,13 +373,13 @@ To specify that an airbase should be owned by the player when the campaign is in
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### Supply routes
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Supply routes are defined by placing a CJTF Blue M-113 at an airfield and defining a route to the connected control point. Front lines progress along supply routes, and supply routes also define road networks for ground unit transit.
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Supply routes are defined by placing a CJTF Blue M113 at an airfield and defining a route to the connected control point. Front lines progress along supply routes, and supply routes also define road networks for ground unit transit.
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The supply route will follow the _waypoints_ of the vehicle group (not the path, so using on-road waypoints will not cause the front line to follow roads automatically), so waypoints should be placed at each location that the front line should turn to avoid terrain. The route beginning and end points will be used as the origin and destination endpoints for convoys, so each end point of the route should be placed on a road. The beginning and ending waypoints will associate with the nearest airfields when the campaign is generated.
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The begin and end waypoints of the path defining the front line route define the origin and destination for convoy routes. Endpoints of the route should be placed on or near roads so that convoys can get moving quickly. If far from a road, units will move from their location off-road to the road one at a time until they have all reached the road.
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You may optionally facilitate the spawning of convoys on roads, in order to prevent the potentially long form-up time and to help prevent the convoys getting stuck. This is done by placing a "Scout HMMWV" (a.k.a. M1043 HMMWV Armament) at each end of the supply route. The waypoints of that Scout HMMWV should be put on roads, making sure that the lines between the waypoints are centered on the road. The use of "On road" waypoint type in the Mission Editor may help with this. Also, make that route sufficiently long so that large convoys won’t run out of road to spawn on.
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You may optionally (optional, but highly recommended) facilitate the spawning of convoys on roads, in order to prevent the potentially long form-up time and to help prevent the convoys getting stuck. This is done by placing a "Scout HMMWV" (a.k.a. M1043 HMMWV Armament) at each end of the supply route. The waypoints of that Scout HMMWV should be put on roads, making sure that the lines between the waypoints are centered on the road. The use of "On road" waypoint type in the Mission Editor may help with this. Also, make that route sufficiently long so that large convoys won’t run out of road to spawn on.
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