From 80ba29536359c8f6765a55785570656a6009e5a6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Perreau?= Date: Fri, 29 May 2020 15:34:04 +0200 Subject: [PATCH] Updated Tutorial 01 : UI (markdown) --- Tutorial-01-:-UI.md | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) diff --git a/Tutorial-01-:-UI.md b/Tutorial-01-:-UI.md index 44e07b5..14ae509 100644 --- a/Tutorial-01-:-UI.md +++ b/Tutorial-01-:-UI.md @@ -30,13 +30,13 @@ Now let's go over what is displayed on the map : ### Airbases : -Friendly airbase : +**Friendly airbase :** ![](https://imgur.com/pkzdLcm.png) You can click on friendly airbase to open base menu, and recruit/manage units. -Ennemy airbase : +**Ennemy airbase :** ![](https://imgur.com/z9Lv4DR.png) @@ -46,22 +46,26 @@ You can click on an ennemy airbase to open intel menu. There are multiple type of points of interests : -Friendly SAM sites : +**Friendly SAM sites :** ![](https://imgur.com/VtgH79a.png) (You can hover the mouse over a point of interests to get details.) -Enemy SAM sites : +**Enemy SAM sites :** ![](https://imgur.com/LxCmJS3.png) -Others items examples : +**Others items examples :** -A friendly ammo depot : +_A friendly ammo depot :_ ![](https://imgur.com/Cgf56uj.png) +_An ennemy factory :_ + +![](https://imgur.com/bqnfcG2.png) + Others objects are "buildings". Every enemy owned building is contributing to their unit production, so you should consider striking and destroying them. Any friendly building will also produce money for your budget every turn. So it might be worth taking the risk of capturing the enemy buildings instead of destroying them.