diff --git a/Tutorial-02-:-First-turn.md b/Tutorial-02-:-First-turn.md deleted file mode 100644 index 393c8e0..0000000 --- a/Tutorial-02-:-First-turn.md +++ /dev/null @@ -1,40 +0,0 @@ -In DCS Liberation you are responsible of some decisions regarding the course of the ongoing war. - -This is a turn based simulation, for every turn, DCS Liberation will generate a DCS World mission that you will have to fly. - - -One of your main responsability is the recruitment of new units. Indeed, in the first turn, you will start with no armored units, nor planes. So let's start by recruiting them ! - -## Recruitment : - -On the map, click on Kobuleti, and then "open base menu" to open the base management menu. - -![](https://imgur.com/f2bFmAz.png) - -In Airfield Command tab, click on the "+" button to recruit aircrafts : - -![](https://imgur.com/xMwl6UP.png) - -I decided to go with F/A-18C (as i intend to fly one) and F-15C. - -**Note :** You may be tempted to only recruit the unit you intend to fly, but be aware that DCS Liberation will generate a complex combat environement, and AI units will be needed to succeed against your ennemy. Your action as a single pilot, can be important, but you will not be able to win this war alone. - -Also, you do not have an unlimited, budget, so pay attention to that in the top bar ! - -![](https://imgur.com/uLPtWxu.png) - -Then click on the next tab, and recruit some ground units. - -![](https://imgur.com/U4vGHbn.png) - -Ground units are very important, since they will fight on the frontline to progress toward the nearby ennemy bases and defend your airbase against ennemy attacks. Do not underestimate this part of the conflict ! - -The units you bought will not be delivered until next turn. So now you should spend your remaining budget and click on the pass turn button to make progress. (There is no mission generated on first turn since you do not have any units yet, that would be quite unfair.) - -Click on pass turn button in the top right corner of the application : - -![](https://imgur.com/CGn39pO.png) - - - - diff --git a/Tutorial-02:-Turn-Zero.md b/Tutorial-02:-Turn-Zero.md new file mode 100644 index 0000000..1f61f08 --- /dev/null +++ b/Tutorial-02:-Turn-Zero.md @@ -0,0 +1,37 @@ +In DCS Liberation you may take control of planning decisions regarding the course of the ongoing war. + +This is a turn based simulation. Each turn, DCS Liberation will generate a DCS World mission for you to fly. Note that, in general, **only the events that occur while the mission is running will have any effect**. There are exceptions to this rule such as ferry flights and airfield repairs, but _missions_ will only be completed if they are completed while the game is running. **DCS Liberation does not simulate combat if the player quits the mission before it completes.** + +## Recruitment: + +**Note:** These actions can be automated. See the [Auto purchase options guide](https://github.com/Khopa/dcs_liberation/wiki/Auto-purchase-options) for more information. + +On the map, click on an airbase (or right click and select "Open base menu") to open the base management menu. For the full demonstration, choose an airbase that is connected to the active front line. + +![Open base menu screenshot](https://user-images.githubusercontent.com/315852/102667191-aad79e00-413d-11eb-8a18-c5b6efb4dea8.png) + +### Aircraft recruitment + +In Airfield Command tab, click on the "+" button to order new aircraft: + +![Airfield command screenshot](https://user-images.githubusercontent.com/315852/102667380-0dc93500-413e-11eb-9b33-8fb44d5fd302.png) + +Purchased aircraft will arrive at the airfield next turn. Orders can be canceled and aircraft can be sold using the "-" button. **Sales are immediate and cannot be canceled**, so be careful to not sell aircraft you need for the turn. + +Purchases are limited by your available budget and by the amount of parking available next turn. Current aircraft, ordered aircraft, and aircraft transferring in or out of the airbase this turn contribute to the next turn's parking limits. + +You will need to buy aircraft for your entire faction, not just your own aircraft. Ensure that you purchase aircraft capable of performing the missions you will plan next turn like BARCAPs, CAS, and DEAD. See the [Mission planning guide](https://github.com/Khopa/dcs_liberation/wiki/Mission-planning) for more information on mission types. + +### Ground unit recruitment + +In the Ground Forces HQ menu you can recruit ground forces that will fight on the front line. + +![Ground forces HQ screenshot](https://user-images.githubusercontent.com/315852/102667718-eaeb5080-413e-11eb-8b1b-815399997e07.png) + +Ground units are very important, since they will fight on the frontline to progress toward the nearby enemy bases and defend your airbase against enemy attacks. Do not underestimate this part of the conflict! + +## Ending the turn + +The units you bought will not be delivered until next turn. Spend your remaining budget and click the pass turn button to continue to the first turn. + +![image](https://user-images.githubusercontent.com/315852/102667824-2ede5580-413f-11eb-8f40-03d491cf82bd.png) \ No newline at end of file