From 8c29c930a712be6f45f63d3f6af87d0e74467ed9 Mon Sep 17 00:00:00 2001 From: Starfire13 <72491792+Starfire13@users.noreply.github.com> Date: Sun, 6 Apr 2025 20:53:31 +1000 Subject: [PATCH] Updated Fast forward (markdown) --- Fast-forward.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Fast-forward.md b/Fast-forward.md index a3c94e2..35c9440 100644 --- a/Fast-forward.md +++ b/Fast-forward.md @@ -19,7 +19,7 @@ It is possible that player startup time happens before first contact. If you wan ## Auto-resolve combat -If your take-off time is later than first contact, FF stops before your take-off time. If you start mission, you must wait until your take-off time. When you select `Auto-resolve combat during fast-forward (WIP)`, Liberation simulates combat and mission starts at your take-off time. +If your take-off time is later than first contact, FF stops before your take-off time. If you start mission, you must wait until your take-off time. When you select `Auto-resolve combat during fast-forward (WIP)`, Retribution simulates combat and mission starts at your take-off time. **Warning** If you have checked this option and set `Never` to `Player missions interrupt fast forward`, FF never stops.