From 8c388960e5928eb70fbc8ab1b5f979b7adeea21b Mon Sep 17 00:00:00 2001 From: HighwaymanEd <32423630+HighwaymanEd@users.noreply.github.com> Date: Sun, 17 Jan 2021 17:21:53 +1100 Subject: [PATCH] Updated Custom campaigns (markdown) --- Custom-campaigns.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Custom-campaigns.md b/Custom-campaigns.md index 89442d3..b2ba998 100644 --- a/Custom-campaigns.md +++ b/Custom-campaigns.md @@ -89,7 +89,7 @@ Airbases will randomly generate a set of base defenses at the beginning of the c Then the generator will create between 2 and 5 (evenly weighted) additional defenses with the following probabilities: * The first has a 1/2 chance of being a SAM, 1/6 chance of being a SHORAD, and 2/6 chance of being a garrison. -* The second through fifth groups habe a 1/3 chance of being a SHORAD and a 2/3 chance of being a garrison. +* The second through fifth groups have a 1/3 chance of being a SHORAD and a 2/3 chance of being a garrison. This means that if the campaign designer wishes to avoid randomly positioned base defenses, they must define at least: