diff --git a/Tutorial-UI.md b/Tutorial-UI.md index e0fa89e..5538eec 100644 --- a/Tutorial-UI.md +++ b/Tutorial-UI.md @@ -1,88 +1,194 @@ -**The tutorial is out of date for DCS Liberation 4.0.** See the other sections of [the manual](https://github.com/dcs-liberation/dcs_liberation/wiki) for help. If you want to help us update the tutorial, [join the #doc-maintenance channel in our discord](https://discord.gg/fpJRYBV9). +Now that you have started a new campaign, let's go through the UI to get an understanding of what the various elements & buttons do. -Now that you have started a campaign, let's go through the UI to get an understanding of what is displayed first. +# UI Elements +## Overview -## The different parts of the UI +![Overview-numbered](https://user-images.githubusercontent.com/67376231/141204221-fb9ed33d-9eb9-413e-bdd8-47fd88676be3.png) -![](https://imgur.com/5uzb0Pv.png) +# +### 1 - Toolbar -1 - Toolbar : Here you can start a new campaign, or save the current one +Here you can start a new campaign, or save the current one -![](https://imgur.com/nVKknIQ.png) +![Toolbar](https://user-images.githubusercontent.com/67376231/141199508-8c5bc375-8ba9-47f1-ab08-7f17cd471cd1.png) -2 - Action Panel : Contains actions buttons and general information +Buttons from left to right +- *New Game* - starts the process of a new campaign as described in the [Getting Started](Getting-Started) guide. +- *Open* - Load a previously saved campaign file `*.liberation` +- *Save* - Save the currently active campaign +- *Discord Server* - Link to the DCS Liberation Discord server +- *Github Repo* - Link to the DCS Liberation Github repository (code & wiki) +- *Settings* - opens current campaign settings dialogue +- *Stats* - opens current campaign statistics dialogue +- *Notes* - opens the campaign notes -![](https://imgur.com/2ALmIxS.png) +# +### 2 - Info section + +![Info](https://user-images.githubusercontent.com/67376231/141201004-5f4c5c90-d99e-448e-b54b-42db4258a3fd.png) + +Displays information about ... +- selected factions +- current turn number including date and time +- weather forcast + +# +### 3 - Actions panel + +![Actions panel](https://user-images.githubusercontent.com/67376231/141201409-f76ff449-125a-41ce-ad23-ea6ce1125544.png) + +Provides access to ... +- *Budget* - opens finances dialogue, showing income sources and amounts +- *Intel* - opens intelligence dialogue, showing details on the air & ground forces numbers (can also show enemies data) +- *Misc* - opens air wing dialogue, showing details about squadrons and the inventory + +# +### 4 - Turn panel + +![Turn panel](https://user-images.githubusercontent.com/67376231/141202526-65f53aaa-acd9-4bc5-bf0e-ca711d7ab986.png) + +Lets you ... +- check the number of maximum human players, as set up +- *Pass turn* - skip turn +- *Take off* - opens the mission dialogue + +# +### Mission dialogue +![Mission dialogue](https://user-images.githubusercontent.com/67376231/141202987-6a9c4746-e6f8-4d7c-bfc8-b274cfc5ed1e.png) + +read the information given in this dialogue carefully 3 - Info Panel / Event Message Panel : Important informations about the campaign progression will be logged here. -![](https://imgur.com/gegtCyF.png) +# +### 5 - Planning panel -4 - Map : is the ... map of the operation and campaign progress +Here you can add/remove/edit packages and flights of various types -![](https://imgur.com/iWnb0MA.png) +![Packages planing](https://user-images.githubusercontent.com/67376231/141204682-51a70759-5f19-48ec-b833-40f2d94d4e70.png) -## The campaign map +![Flights planing](https://user-images.githubusercontent.com/67376231/141204631-dcdd581f-21c9-445b-b19f-c0bfbc98ba01.png) -The first thing to know, is that you can declutter the Map if it is too busy in the display menu : +Package aka Mission types + - Anti-ship + - BAI + - BARCAP + - CAS + - DEAD + - Escort + - Intercept + - OCA/Aircraft + - OCA/Runway + - SEAD + - SEAD Escort + - Strike + - Fighter sweep + - TARCAP + - AEWC + - Transport + - Refueling + - Ferry -![](https://imgur.com/qSY9aPn.png) +# +### 6 - Map & Overlays -Now let's go over what is displayed on the map : +![Map and Overlays](https://user-images.githubusercontent.com/67376231/141206019-417edc37-cac3-4d1d-8c7a-39f833e8d593.png) -### Airbases : +Here you can see the campaign map with the following elemtens +- A - Ruler +- B - Overlays +- C - Display filters -**Friendly airbase :** - -![](https://imgur.com/pkzdLcm.png) - -You can click on friendly airbase to open base menu, and recruit/manage units. - -**Enemy airbase :** - -![](https://imgur.com/z9Lv4DR.png) - -You can click on an enemy airbase to open intel menu. - -### Point of interests : - -There are multiple type of points of interests : - -**Friendly SAM sites :** - -![](https://imgur.com/VtgH79a.png) - -(You can hover the mouse over a point of interests to get details.) - -**Enemy SAM sites :** - -![](https://imgur.com/LxCmJS3.png) - -**Others items examples :** - -_A friendly ammo depot :_ - -![](https://imgur.com/Cgf56uj.png) - -_An enemy factory :_ - -![](https://imgur.com/bqnfcG2.png) - -Others objects are "buildings". Every enemy owned building is contributing to their unit production, so you should consider striking and destroying them. - -Any friendly building will also produce money for your budget every turn. So it might be worth taking the risk of capturing the enemy buildings instead of destroying them. - -Enemy buildings are automatically captured when the nearby airbase has been captured._ - -## Frontlines : - -![](https://imgur.com/iaKrN0x.png) - -The frontline let you now how close the enemy are from you airbase. +# +### 7 - Info panel +Showing system output +![Info panel](https://user-images.githubusercontent.com/67376231/141206373-6b81e49e-d111-4323-bbfc-63b4f634c8d5.png) +# +## Map Icons +### Major point of interests +- [Control points](#control-points) +- [Air defences](#sam-sites) +- [Objective locations](#objective-locations) +- [Frontlines](#frontlines) -[WIP] +General information +- You can hover the mouse over a point of interests to get details +- Every point of interest will get a name assigned, e.g. CATFISH, ROACH, SILKWORM, for easy identification and reference + +## Control points +### Airbases +**Friendly airbase** + +![tut10_friendly_airbase](https://user-images.githubusercontent.com/67376231/141207051-847b8e7e-2e35-49b1-9f94-4148d9b8ab2f.png) + +You can **left** click on a friendly airbase to open airfield management dialogue +- buy/sell aircraft +- buy/sell ground units (HQ static defences) +- initiate unit transfers + +You can **right** click on a friendly airbase to open the mission planning dialogue +- setup BARCAP missions + +**Enemy airbase** + +![tut10_enemy_airbase](https://user-images.githubusercontent.com/67376231/141206992-a8bd78d2-9663-477a-92a6-91ceccf9229f.png) + +You can **left** click on an enemy airbase to open the airfield dialogue +- *Intel* - Attack airfield +- *Departing convoys* - show departing convoys and order an attack that them + +### FOB + +FOB = Forward operation base + +![tut10_friendly_fob](https://user-images.githubusercontent.com/67376231/141210185-50c2f32f-ab5f-41e6-beb0-55224971c54f.png) + +Since version 5.x , FOBs host FARPs that can be used for rotorwing operations. + +You can **left** click on a friendly FOB to open FOB management dialogue +- buy/sell ground units (HQ static defences) +- buy/sell rotorwing aircraft (Heliport) +- initiate unit transfers +- **IF** he FOB is the control point closest to the frontline, you can set the frontline ground units stance, e.g. defining their speed of advancement + +Lines to and from a FOB: +- red line indicates route to the frontline +- white line indicates friendly convoy/supply route + +# + +#### **Objective locations** +[Objective locations](Custom-campaigns#objective-locations) are structures of various types. + +Those structures yield income for the player/enemy, depending on ownership. + +**Right** clicking an enemy objective location will open the strike mission planning dialogue. + +Enemy buildings are automatically captured when the nearby airbase or FOB has been captured. They can't be repaired after capturing them, so be smart about strikes. + +#### **SAM sites** + +Friendly SAM sites + +![tut11_friendly_sam](https://user-images.githubusercontent.com/67376231/141209187-00b3d285-3fb3-4ae6-acf8-e4c593e46bb6.png) +Enemy SAM sites +![tut11_enemy_sam](https://user-images.githubusercontent.com/67376231/141209401-5d5ab7c4-97d7-439b-a09a-ced586983645.png) + +Damaged SAM sites will show a "health bar" underneath the icon. + +# + +#### Frontlines + +![tut12_frontline](https://user-images.githubusercontent.com/67376231/141211061-ef8ce09f-c5ca-43ec-8499-d6418f400baa.png) + +In the example above, you can see the friendly FOB in dark blue, surrounded by SAM sites and static defences. A red line leading up to the front (orange bar), going further to the right, leading to the next enemy control point. + +The orange bar indicates a fronline. A campaign can have multiple frontlines, depending on the campaign setup. + +You can **right** click on a frontline to open the mission planning dialogue. \ No newline at end of file