From 9651bfaf3f6b568779fcd9f8b8fc0f8a921752e0 Mon Sep 17 00:00:00 2001 From: Starfire13 <72491792+Starfire13@users.noreply.github.com> Date: Mon, 15 Nov 2021 19:22:39 +1100 Subject: [PATCH] Updated Turn Zero (markdown) --- Turn-Zero.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Turn-Zero.md b/Turn-Zero.md index 428f8ea..9c1d797 100644 --- a/Turn-Zero.md +++ b/Turn-Zero.md @@ -22,7 +22,7 @@ _Pro tip: for more information on the format, go to [custom campaings](Custom-ca # As shown in the campaign example below, the author designed it around a specific map/region/timeline and factions, to create the desired scenario. -Players have full freedom, changing those, but will have to handle the consequences of their choices. +Players have full freedom to change those, but will have to handle the consequences of their choices. Default factions define the general availibilty of **aircraft** for a campaign. However, the final list of aircraft shown in the _Air Wing Configuration_ dialogue depends on a few things.