From 97695f77c4e8b6e095000a0a0ca083ea1d717fb2 Mon Sep 17 00:00:00 2001 From: rabauke80 <67376231+rabauke80@users.noreply.github.com> Date: Tue, 9 Nov 2021 17:12:02 +0100 Subject: [PATCH] Updated Getting started (markdown) --- Getting-started.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Getting-started.md b/Getting-started.md index 5d2381a..6d59e48 100644 --- a/Getting-started.md +++ b/Getting-started.md @@ -73,8 +73,8 @@ Mod settings: ![Difficulty and economic options](https://user-images.githubusercontent.com/67376231/140956004-d4967da9-66ea-454f-a2ef-4e34eaf7d08f.png) Economy options: -* Player income multiplier - defines the multiplier of the player per-round income which depends on the type and number of objectives held (tbd ) +* Enemy income multiplier - defines the multiplier of the enemies per-round income which depends on the type and number of objectives held (tbd ) * Player starting budget - amount of available money at the beginning of the campaign, to procure aircraft / ground units * Enemy starting budget - amount of available money at the beginning of the campaign, to procure aircraft / ground units @@ -105,7 +105,7 @@ The list of available squadrons is affected by the following factors: * Chosen faction * Available squadrons (custom & auto generated) -See (tbd ) for more detailed information on squadrons If you are happy with your choices, close the squadrons window and trigger the campaign generation.