From a1334442bea60c9e9570eafbb40d79abb3b4d2b6 Mon Sep 17 00:00:00 2001 From: GrEaSeLiTeNiN <94265170+GrEaSeLiTeNiN@users.noreply.github.com> Date: Sun, 14 Nov 2021 21:52:53 +0800 Subject: [PATCH] Updated Getting started (markdown) --- Getting-started.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Getting-started.md b/Getting-started.md index 9464d14..3232cf2 100644 --- a/Getting-started.md +++ b/Getting-started.md @@ -100,7 +100,7 @@ Player assists: Adjust difficulty and economy options as desired. A greater budget and income multiplier for the enemy will increase campaign difficulty. Note that more purchasing power can result in the campaign becoming busier as more units such as aircraft and vehicles appear during play. If this affects FPS, try reducing the income multipliers. -The player assists section allows the player to enable automatic economic management for their faction so they can focus on other aspects of the campaign. These options can be toggled later in the game settings. These options are described in detail in [the manual](Auto-purchase-options). +The player assists section enables automatic management of repairs and purchases so the player can focus on other aspects of the campaign. These options can be toggled later in the game settings. These options are described in detail in [the manual](Auto-purchase-options). # ### Conclusion