From a4895fa01818b50290d6ea47efec51fefe4065e8 Mon Sep 17 00:00:00 2001 From: rabauke80 <67376231+rabauke80@users.noreply.github.com> Date: Mon, 15 Nov 2021 09:22:11 +0100 Subject: [PATCH] faction example-link --- Turn-Zero.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Turn-Zero.md b/Turn-Zero.md index 6433175..428f8ea 100644 --- a/Turn-Zero.md +++ b/Turn-Zero.md @@ -17,7 +17,7 @@ For better illustration, the corresponding files will be shown as well - [Faction configuration](#Faction-configuration) - [Squadron example](#Squadron-example) -_Pro tip: for more information on the format, go to [custom campaigns](Custom-campaigns)_ +_Pro tip: for more information on the format, go to [custom campaings](Custom-campaigns)_ # As shown in the campaign example below, the author designed it around a specific map/region/timeline and factions, to create the desired scenario. @@ -34,7 +34,7 @@ Default factions define the general availibilty of **aircraft** for a campaign. ![Air Wing Configuration](https://user-images.githubusercontent.com/67376231/141738419-104040a0-4a2a-4e93-83aa-4a2de7b93918.png) -As you will see on the screenshot above, the faction "US Navy 1985" has more aircraft _available_ in the faction, than shown in the _Air Wing Configuration_ dialogue. +As you will see on the screenshot above, the faction "US Navy 1985" has more aircraft _available_ in the [faction](#Faction-configuration), than shown in the _Air Wing Configuration_ dialogue. Why is that so???