From a9dc0ab9772289b195ead05ef489ff6d022bfcb3 Mon Sep 17 00:00:00 2001 From: Starfire13 <72491792+Starfire13@users.noreply.github.com> Date: Thu, 16 Mar 2023 07:44:46 +1100 Subject: [PATCH] Updated Custom campaigns (markdown) --- Custom-campaigns.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Custom-campaigns.md b/Custom-campaigns.md index b9e0dbc..c2a5058 100644 --- a/Custom-campaigns.md +++ b/Custom-campaigns.md @@ -71,7 +71,9 @@ In DCS Liberation 5 campaigns define the starting squadron configuration for eac For a complete example, see the [Black Sea campaign description](https://github.com/dcs-liberation/dcs_liberation/blob/develop/resources/campaigns/black_sea.yaml). -When choosing preferred aircraft, although the property is optional, it is best to pick at list at least one aircraft that is valid for the default faction configuration of your campaign to ensure that your campaign's out-of-the-box behavior works as you expect. You can list *any* aircraft here if you want to cater to non-default factions. For example, if your default faction for the player is USA 2005 but you want to provide good defaults for Russia, you can use `"aircraft": ["F-15C Eagle", "Su-27 Flanker-B"]` and the squadron will fly F-15s when the US is chosen and Su-27s when Russia is chosen. +When choosing preferred aircraft, although the property is optional, it is best to pick at list at least one aircraft that is valid for the default faction configuration of your campaign to ensure that your campaign's out-of-the-box behavior works as you expect. You can list *any* aircraft here if you want to cater to non-default factions. For example, if your default faction for the player is USA 2005 but you want to provide good defaults for Russia, format the squadron info in the following format. You can see in the picture how the two squadrons both have an alternate aircraft defined. The first aircraft on the list is always tried first, followed by the rest in order. You can define more than 2 if you wish to. + +![Screenshot 2023-03-16 074259](https://user-images.githubusercontent.com/72491792/225437442-0948720c-093e-4afd-8c55-1dd5987b5547.jpg) **Not every airbase needs squadrons.** Use the positioning, quantity, and roles of each squadron to control the size and pace of your campaign. You don't need to provide a squadron for every aircraft type, but in general you should ensure that a squadron is capable of the major task types (BARCAP, CAS, SEAD, Transport, AEW&C, and Refueling). Players can customize their squadrons at game start (note: it currently is not possible to *add* squadrons or change aircraft types, but squadrons can be removed at game start and task preferences may be changed at will), so it is most important that you set up your default squadrons the way that makes the most sense for your campaign.